From 80b570c7952ef6cc4f54b4cbb1b873a5b770a5d7 Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 19 Sep 2010 16:00:46 +0200 Subject: fixed view offset when changing from spectator to player. Closes #152 --- src/game/client/components/camera.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'src/game/client/components/camera.cpp') diff --git a/src/game/client/components/camera.cpp b/src/game/client/components/camera.cpp index 96baf459..185f02c5 100644 --- a/src/game/client/components/camera.cpp +++ b/src/game/client/components/camera.cpp @@ -10,6 +10,7 @@ CCamera::CCamera() { + m_WasSpectator = false; } void CCamera::OnRender() @@ -19,10 +20,17 @@ void CCamera::OnRender() // update camera center if(m_pClient->m_Snap.m_Spectate) + { m_Center = m_pClient->m_pControls->m_MousePos; + m_WasSpectator = true; + } else { - + if(m_WasSpectator) + { + m_pClient->m_pControls->ClampMousePos(); + m_WasSpectator = false; + } float l = length(m_pClient->m_pControls->m_MousePos); float DeadZone = g_Config.m_ClMouseDeadzone; float FollowFactor = g_Config.m_ClMouseFollowfactor/100.0f; -- cgit 1.4.1