From a2566b3ebd93e0bbc55a920a7be08054a9377f11 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sat, 15 Dec 2007 10:24:49 +0000 Subject: cleaned up code structure a bit --- src/engine/protocol.h | 60 --------------------------------------------------- 1 file changed, 60 deletions(-) delete mode 100644 src/engine/protocol.h (limited to 'src/engine/protocol.h') diff --git a/src/engine/protocol.h b/src/engine/protocol.h deleted file mode 100644 index e85ecf9f..00000000 --- a/src/engine/protocol.h +++ /dev/null @@ -1,60 +0,0 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ -#include "system.h" - -/* - Connection diagram - How the initilization works. - - Client -> INFO -> Server - Contains version info, name, and some other info. - - Client <- MAP <- Server - Contains current map. - - Client -> READY -> Server - The client has loaded the map and is ready to go, - but the mod needs to send it's information aswell. - modc_connected is called on the client and - mods_connected is called on the server. - The client should call client_entergame when the - mod has done it's initilization. - - Client -> ENTERGAME -> Server - Tells the server to start sending snapshots. - client_entergame and server_client_enter is called. -*/ - - -enum -{ - NETMSG_NULL=0, - - /* the first thing sent by the client - contains the version info for the client */ - NETMSG_INFO=1, - - /* sent by server */ - NETMSG_MAP, - NETMSG_SNAP, - NETMSG_SNAPEMPTY, - NETMSG_SNAPSINGLE, - NETMSG_SNAPSMALL, - - /* sent by client */ - NETMSG_READY, - NETMSG_ENTERGAME, - NETMSG_INPUT, - NETMSG_CMD, - - /* sent by both */ - NETMSG_ERROR -}; - - -/* this should be revised */ -enum -{ - MAX_NAME_LENGTH=32, - MAX_CLANNAME_LENGTH=32, - MAX_INPUT_SIZE=128, - MAX_SNAPSHOT_PACKSIZE=900 -}; -- cgit 1.4.1