From bd5b2b9f85522203609df18292df510dbb674246 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Thu, 23 Oct 2008 16:18:33 +0000 Subject: removed glfw and portaudio. SDL is now a requirement --- src/engine/external/glfw/lib/fullscreen.c | 95 ------------------------------- 1 file changed, 95 deletions(-) delete mode 100644 src/engine/external/glfw/lib/fullscreen.c (limited to 'src/engine/external/glfw/lib/fullscreen.c') diff --git a/src/engine/external/glfw/lib/fullscreen.c b/src/engine/external/glfw/lib/fullscreen.c deleted file mode 100644 index e9f09cc6..00000000 --- a/src/engine/external/glfw/lib/fullscreen.c +++ /dev/null @@ -1,95 +0,0 @@ -//======================================================================== -// GLFW - An OpenGL framework -// File: fullscreen.c -// Platform: Any -// API version: 2.6 -// WWW: http://glfw.sourceforge.net -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Camilla Berglund -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - - -//************************************************************************ -//**** GLFW user functions **** -//************************************************************************ - -//======================================================================== -// glfwGetVideoModes() - Get a list of available video modes -//======================================================================== - -GLFWAPI int GLFWAPIENTRY glfwGetVideoModes( GLFWvidmode *list, - int maxcount ) -{ - int count, i, swap, res1, res2, depth1, depth2; - GLFWvidmode vm; - - if( !_glfwInitialized || maxcount <= 0 || list == (GLFWvidmode*) 0 ) - { - return 0; - } - - // Get list of video modes - count = _glfwPlatformGetVideoModes( list, maxcount ); - - // Sort list (bubble sort) - do - { - swap = 0; - for( i = 0; i < count-1; ++ i ) - { - res1 = list[i].Width*list[i].Height; - depth1 = list[i].RedBits+list[i].GreenBits+list[i].BlueBits; - res2 = list[i+1].Width*list[i+1].Height; - depth2 = list[i+1].RedBits+list[i+1].GreenBits+ - list[i+1].BlueBits; - if( (depth2