From e822830056e8e6bdefdf2e77db819c9ac67311f4 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sat, 29 Mar 2008 18:40:18 +0000 Subject: fixed some weapon switching issues --- src/engine/e_network.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/engine/e_network.c') diff --git a/src/engine/e_network.c b/src/engine/e_network.c index 9211726f..755b9901 100644 --- a/src/engine/e_network.c +++ b/src/engine/e_network.c @@ -727,6 +727,10 @@ int netserver_recv(NETSERVER *s, NETPACKET *packet) /* find matching slot */ for(i = 0; i < s->max_clients; i++) { + /* must be in some sort of online state */ + if(s->slots[i].conn.state == NETWORK_CONNSTATE_OFFLINE) + continue; + if(net_addr4_cmp(&s->slots[i].conn.peeraddr, &addr) == 0) { if(conn_feed(&s->slots[i].conn, &data, &addr)) -- cgit 1.4.1