From c896ce54ea7bede13b8574aa185cad0783d26e55 Mon Sep 17 00:00:00 2001 From: Jakob Fries Date: Mon, 10 Dec 2007 23:28:37 +0000 Subject: foundation for widescreen support... still needs to fix ingame gui --- src/engine/client/gfx.c | 5 +++++ src/engine/client/ui.c | 2 +- 2 files changed, 6 insertions(+), 1 deletion(-) (limited to 'src/engine/client') diff --git a/src/engine/client/gfx.c b/src/engine/client/gfx.c index 945a615e..5d7ca4d8 100644 --- a/src/engine/client/gfx.c +++ b/src/engine/client/gfx.c @@ -281,6 +281,11 @@ int gfx_init() return 1; } +float gfx_screenaspect() +{ + return gfx_screenwidth()/(float)gfx_screenheight(); +} + void gfx_clear_mask(int fill) { /*if(fill) diff --git a/src/engine/client/ui.c b/src/engine/client/ui.c index ae604a23..9486b2c1 100644 --- a/src/engine/client/ui.c +++ b/src/engine/client/ui.c @@ -113,7 +113,7 @@ static float scale = 1.0f; #define MEMORY_SIZE 10*1024 static struct rect memory[MEMORY_SIZE]; static int memory_used = 0; -static struct rect screen = { 0.0f, 0.0f, 800.0f, 600.0f }; +static struct rect screen = { 0.0f, 0.0f, 848.0f, 480.0f }; void ui_foreach_rect(rect_fun fun) { -- cgit 1.4.1