From a554203943cde311a93090805b40f3d39ccc75d2 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Tue, 25 Sep 2007 20:38:33 +0000 Subject: fixed so the game doesn't crash when the soundsystem cound't init --- src/engine/client/snd.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/engine/client') diff --git a/src/engine/client/snd.c b/src/engine/client/snd.c index 7ea5e752..da18a3be 100644 --- a/src/engine/client/snd.c +++ b/src/engine/client/snd.c @@ -259,6 +259,8 @@ int snd_init() PaStreamParameters params; PaError err = Pa_Initialize(); params.device = Pa_GetDefaultOutputDevice(); + if(params.device < 0) + return 1; params.channelCount = 2; params.sampleFormat = paInt16; params.suggestedLatency = Pa_GetDeviceInfo(params.device)->defaultLowOutputLatency; -- cgit 1.4.1