From 123eab41c8e201da58ffbb6bb215716334bec652 Mon Sep 17 00:00:00 2001 From: oy Date: Wed, 29 Jun 2011 22:27:32 +0200 Subject: made it possible to filter by player country in the server browser. Closes #654 --- src/engine/client/client.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/engine/client/client.cpp') diff --git a/src/engine/client/client.cpp b/src/engine/client/client.cpp index ad51c1ad..90cb2011 100644 --- a/src/engine/client/client.cpp +++ b/src/engine/client/client.cpp @@ -1149,7 +1149,7 @@ void CClient::ProcessConnlessPacket(CNetChunk *pPacket) { str_copy(Info.m_aClients[i].m_aName, Up.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), sizeof(Info.m_aClients[i].m_aName)); str_copy(Info.m_aClients[i].m_aClan, Up.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), sizeof(Info.m_aClients[i].m_aClan)); - Info.m_aClients[i].m_Country = GameClient()->GetCountryIndex(str_toint(Up.GetString())); + Info.m_aClients[i].m_Country = str_toint(Up.GetString()); Info.m_aClients[i].m_Score = str_toint(Up.GetString()); Info.m_aClients[i].m_Player = str_toint(Up.GetString()) != 0 ? true : false; } -- cgit 1.4.1