From 12472ef7f405f5e8eb620059cbf95926a458538a Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Mon, 6 Oct 2008 18:05:01 +0000 Subject: major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks --- docs/output/index/General.html | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'docs/output/index/General.html') diff --git a/docs/output/index/General.html b/docs/output/index/General.html index 68e24be3..ff43c120 100644 --- a/docs/output/index/General.html +++ b/docs/output/index/General.html @@ -11,7 +11,7 @@ if (browserType) {document.write("
");if (browserV -
Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
A
 Actions
B
 BROWSESORT_GAMETYPE
 BROWSESORT_MAP
 BROWSESORT_NAME
 BROWSESORT_NUMPLAYERS
 BROWSESORT_PING
 BROWSESORT_PROGRESSION
C
 Client Hooks
 Client Interface
 Client Side
 Client States
 client_connect
 client_connection_problems
 client_direct_input
 client_disconnect
 client_error_string
 client_frametime
 client_get_input
 CLIENT_INFO
 client_intratick
 client_localtime
 client_mapdownload_amount
 client_mapdownload_totalsize
 client_predintratick
 client_predtick
 client_quit
 client_rcon
 client_rcon_auth
 client_rcon_authed
 client_save_line
 client_send_msg
 client_serverbrowse_get
 client_serverbrowse_lan
 client_serverbrowse_num
 client_serverbrowse_num_requests
 client_serverbrowse_refresh
 client_serverbrowse_sorted_get
 client_serverbrowse_sorted_num
 client_serverbrowse_update
 client_state
 client_tick
 client_tickspeed
 client_ticktime
 CLIENTSTATE_CONNECTING
 CLIENTSTATE_LOADING
 CLIENTSTATE_OFFLINE
 CLIENTSTATE_ONLINE
 CLIENTSTATE_QUITING
 closest_character, Game World
 Compression
 Constants
 Creating
D
 data, IMAGE_INFO
 dbg_assert
 dbg_break
 dbg_msg
 Debug
 Definitions
 destroy, Entity
 destroy_entity, Game World
E
 Engine Interface
 Entity
F
 File IO
 Filesystem
 find_entities, Game World
 format, IMAGE_INFO
 fs_listdir
 fs_makedir
 fs_storage_path
 Functions
+
Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
A
 Actions
B
 BROWSESORT_GAMETYPE
 BROWSESORT_MAP
 BROWSESORT_NAME
 BROWSESORT_NUMPLAYERS
 BROWSESORT_PING
 BROWSESORT_PROGRESSION
C
 Client Hooks
 Client Interface
 Client Side
 Client States
 client_connect
 client_connection_problems
 client_direct_input
 client_disconnect
 client_error_string
 client_frametime
 client_get_input
 CLIENT_INFO
 client_intratick
 client_latestversion
 client_localtime
 client_mapdownload_amount
 client_mapdownload_totalsize
 client_predintratick
 client_predtick
 client_prevtick
 client_quit
 client_rcon
 client_rcon_auth
 client_rcon_authed
 client_save_line
 client_send_msg
 client_serverbrowse_addfavorite
 client_serverbrowse_get
 client_serverbrowse_lan
 client_serverbrowse_num
 client_serverbrowse_num_requests
 client_serverbrowse_refresh
 client_serverbrowse_removefavorite
 client_serverbrowse_sorted_get
 client_serverbrowse_sorted_num
 client_serverbrowse_update
 client_state
 client_tick
 client_tickspeed
 client_ticktime
 CLIENTSTATE_CONNECTING
 CLIENTSTATE_LOADING
 CLIENTSTATE_OFFLINE
 CLIENTSTATE_ONLINE
 CLIENTSTATE_QUITING
 closest_character, Game World
 Compression
 Constants
 Creating
D
 data, IMAGE_INFO
 Definitions
 destroy, Entity
 destroy_entity, Game World
E
 e_huffman.h
 Engine Interface
 Entity
F
 find_entities, Game World
 format, IMAGE_INFO
 Functions
@@ -21,19 +21,19 @@ if (browserType) {document.write("
");if (browserV -
void client_connect(const char *address)
Connects to a server at the specified address.
int client_connection_problems()
Returns 1 if the client is connection problems.
void client_direct_input(int *input,
int size)
TODO
void client_disconnect()
Disconnects from the current server.
const char *client_error_string()
TODO
float client_frametime()
Returns how long time the last frame took to process.
int *client_get_input(int tick)
TODO
float client_intratick()
Returns the current intratick.
float client_localtime()
Returns the clients local time.
int client_mapdownload_amount()
TODO
int client_mapdownload_totalsize()
TODO
float client_predintratick()
Returns the current preticted intra tick.
int client_predtick()
Returns the current predicted tick.
void client_quit()
Tells to client to shutdown.
void client_rcon(const char *cmd)
Sends a command to the server to execute on it’s console.
void client_rcon_auth(const char *name,
const char *password)
TODO
int client_rcon_authed()
TODO
void client_save_line(const char *line)
TODO
int client_send_msg()
TODO
SERVER_INFO *client_serverbrowse_get(int index)
TODO
int client_serverbrowse_lan()
TODO
int client_serverbrowse_num()
TODO
int client_serverbrowse_num_requests()
TODO
void client_serverbrowse_refresh(int lan)
Issues a refresh of the server browser.
SERVER_INFO *client_serverbrowse_sorted_get(int index)
Returns server info from the sorted list.
int client_serverbrowse_sorted_num()
Returns how many servers there are in the sorted list.
void client_serverbrowse_update()
TODO
int client_state()
Returns the state of the client.
int client_tick()
Returns the tick of the current snapshot.
int client_tickspeed()
Returns how many ticks per second the client is doing.
float client_ticktime()
TODO
The client is trying to connect to a server.
The client has connected to a server and is loading resources.
The client is offline.
The client is connected to a server and running the game.
The client is quiting.
class CHARACTER *closest_character(vec2 pos,
float radius,
ENTITY *notthis)
Finds the closest character to a specific point.
After a snapshot have been created, compression is applyed to reduce the bandwidth.
Items can be added when mods_snap is called using the snap_new_item function to insert an item to the snapshot.
+
void client_connect(const char *address)
Connects to a server at the specified address.
int client_connection_problems()
Returns 1 if the client is connection problems.
void client_direct_input(int *input,
int size)
TODO
void client_disconnect()
Disconnects from the current server.
const char *client_error_string()
TODO
float client_frametime()
Returns how long time the last frame took to process.
int *client_get_input(int tick)
TODO
float client_intratick()
Returns the current intratick.
const char *client_latestversion()
Returns 0 if there’s no version difference
float client_localtime()
Returns the clients local time.
int client_mapdownload_amount()
TODO
int client_mapdownload_totalsize()
TODO
float client_predintratick()
Returns the current preticted intra tick.
int client_predtick()
Returns the current predicted tick.
int client_prevtick()
Returns the tick of the previous snapshot.
void client_quit()
Tells to client to shutdown.
void client_rcon(const char *cmd)
Sends a command to the server to execute on it’s console.
void client_rcon_auth(const char *name,
const char *password)
TODO
int client_rcon_authed()
TODO
void client_save_line(const char *line)
TODO
int client_send_msg()
TODO
void client_serverbrowse_addfavorite(NETADDR addr)
Adds a server to the favorite list
SERVER_INFO *client_serverbrowse_get(int index)
TODO
int client_serverbrowse_lan()
TODO
int client_serverbrowse_num()
TODO
int client_serverbrowse_num_requests()
TODO
void client_serverbrowse_refresh(int type)
Issues a refresh of the server browser.
void client_serverbrowse_removefavorite(NETADDR addr)
Removes a server to the favorite list
SERVER_INFO *client_serverbrowse_sorted_get(int index)
Returns server info from the sorted list.
int client_serverbrowse_sorted_num()
Returns how many servers there are in the sorted list.
void client_serverbrowse_update()
TODO
int client_state()
Returns the state of the client.
int client_tick()
Returns the tick of the current snapshot.
int client_tickspeed()
Returns how many ticks per second the client is doing.
float client_ticktime()
TODO
The client is trying to connect to a server.
The client has connected to a server and is loading resources.
The client is offline.
The client is connected to a server and running the game.
The client is quiting.
class CHARACTER *closest_character(vec2 pos,
float radius,
ENTITY *notthis)
Finds the closest character to a specific point.
After a snapshot have been created, compression is applyed to reduce the bandwidth.
Items can be added when mods_snap is called using the snap_new_item function to insert an item to the snapshot.
-
void *data
Pointer to the image data.
void dbg_assert(int test,
const char *msg)
Breaks into the debugger based on a test.
void dbg_break()
Breaks into the debugger.
void dbg_msg(const char *sys,
const char *fmt,
 ...)
Prints a debug message.
virtual void destroy()
Destorys the entity.
void destroy_entity(ENTITY *entity)
Destroys an entity in the world.
+
void *data
Pointer to the image data.
virtual void destroy()
Destorys the entity.
void destroy_entity(ENTITY *entity)
Destroys an entity in the world.
-
Basic entity class.
+
Basic entity class.
-
int find_entities(vec2 pos,  
float radius,  
ENTITY **ents,  
int max,  
int type =  -1)
Finds entities close to a position and returns them in a list.
int format
Contains the format of the image.
typedef void (*fs_listdir_callback)(const char *name, int is_dir, void *user)
Lists the files in a directory
int fs_makedir(const char *path)
Creates a directory
int fs_storage_path(const char *appname,
char *path,
int max)
Fetches per user configuration directory.
+
int find_entities(vec2 pos,  
float radius,  
ENTITY **ents,  
int max,  
int type =  -1)
Finds entities close to a position and returns them in a list.
int format
Contains the format of the image.
@@ -41,9 +41,9 @@ if (browserType) {document.write("
");if (browserV - -- cgit 1.4.1