From bc108df382b5ac4ca637bf97ba9b2d8b2d83e58f Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sat, 22 Mar 2008 18:40:27 +0000 Subject: renamed everything. added the new license --- datasrc/data.ds | 699 +++++++++++++++++++++++++++++++++++++++++++++++++++++ datasrc/teewars.ds | 699 ----------------------------------------------------- 2 files changed, 699 insertions(+), 699 deletions(-) create mode 100644 datasrc/data.ds delete mode 100644 datasrc/teewars.ds (limited to 'datasrc') diff --git a/datasrc/data.ds b/datasrc/data.ds new file mode 100644 index 00000000..897a440e --- /dev/null +++ b/datasrc/data.ds @@ -0,0 +1,699 @@ +sounds { + gun_fire { + "data/audio/wp_gun_fire-01.wv" + "data/audio/wp_gun_fire-02.wv" + "data/audio/wp_gun_fire-03.wv" + } + + shotgun_fire { + "data/audio/wp_shotty_fire-01.wv" + "data/audio/wp_shotty_fire-02.wv" + "data/audio/wp_shotty_fire-03.wv" + } + + grenade_fire { + "data/audio/wp_flump_launch-01.wv" + "data/audio/wp_flump_launch-02.wv" + "data/audio/wp_flump_launch-03.wv" + } + + hammer_fire { + "data/audio/wp_hammer_swing-01.wv" + "data/audio/wp_hammer_swing-02.wv" + "data/audio/wp_hammer_swing-03.wv" + } + + hammer_hit { + "data/audio/wp_hammer_hit-01.wv" + "data/audio/wp_hammer_hit-02.wv" + "data/audio/wp_hammer_hit-03.wv" + } + + ninja_fire { + "data/audio/wp_ninja_attack-01.wv" + "data/audio/wp_ninja_attack-02.wv" + "data/audio/wp_ninja_attack-03.wv" + } + + grenade_explode { + "data/audio/wp_flump_explo-01.wv" + "data/audio/wp_flump_explo-02.wv" + "data/audio/wp_flump_explo-03.wv" + } + + ninja_hit { + "data/audio/wp_ninja_hit-01.wv" + "data/audio/wp_ninja_hit-02.wv" + "data/audio/wp_ninja_hit-03.wv" + } + + rifle_fire { + "data/audio/wp_rifle_fire-01.wv" + "data/audio/wp_rifle_fire-02.wv" + "data/audio/wp_rifle_fire-03.wv" + } + + rifle_bounce { + "data/audio/wp_rifle_bnce-01.wv" + "data/audio/wp_rifle_bnce-02.wv" + "data/audio/wp_rifle_bnce-03.wv" + } + + weapon_switch { + "data/audio/wp_switch-01.wv" + "data/audio/wp_switch-02.wv" + "data/audio/wp_switch-03.wv" + } + + player_pain_short { + "data/audio/vo_teefault_pain_short-01.wv" + "data/audio/vo_teefault_pain_short-02.wv" + "data/audio/vo_teefault_pain_short-03.wv" + "data/audio/vo_teefault_pain_short-04.wv" + "data/audio/vo_teefault_pain_short-05.wv" + "data/audio/vo_teefault_pain_short-06.wv" + "data/audio/vo_teefault_pain_short-07.wv" + "data/audio/vo_teefault_pain_short-08.wv" + "data/audio/vo_teefault_pain_short-09.wv" + "data/audio/vo_teefault_pain_short-10.wv" + "data/audio/vo_teefault_pain_short-11.wv" + "data/audio/vo_teefault_pain_short-12.wv" + } + + player_pain_long { + "data/audio/vo_teefault_pain_long-01.wv" + "data/audio/vo_teefault_pain_long-02.wv" + } + + body_land { + "data/audio/foley_land-01.wv" + "data/audio/foley_land-02.wv" + "data/audio/foley_land-03.wv" + "data/audio/foley_land-04.wv" + } + + player_airjump { + "data/audio/foley_dbljump-01.wv" + "data/audio/foley_dbljump-02.wv" + "data/audio/foley_dbljump-03.wv" + } + + player_jump { + "data/audio/foley_foot_left-01.wv" + "data/audio/foley_foot_left-02.wv" + "data/audio/foley_foot_left-03.wv" + "data/audio/foley_foot_left-04.wv" + "data/audio/foley_foot_right-01.wv" + "data/audio/foley_foot_right-02.wv" + "data/audio/foley_foot_right-03.wv" + "data/audio/foley_foot_right-04.wv" + } + + player_die { + "data/audio/foley_body_splat-02.wv" + "data/audio/foley_body_splat-03.wv" + "data/audio/foley_body_splat-04.wv" + } + + player_spawn { + "data/audio/vo_teefault_spawn-01.wv" + "data/audio/vo_teefault_spawn-02.wv" + "data/audio/vo_teefault_spawn-03.wv" + "data/audio/vo_teefault_spawn-04.wv" + "data/audio/vo_teefault_spawn-05.wv" + "data/audio/vo_teefault_spawn-06.wv" + "data/audio/vo_teefault_spawn-07.wv" + } + + player_skid { + "data/audio/sfx_skid-01.wv" + "data/audio/sfx_skid-02.wv" + "data/audio/sfx_skid-03.wv" + "data/audio/sfx_skid-04.wv" + } + + tee_cry { + "data/audio/vo_teefault_cry-01.wv" + "data/audio/vo_teefault_cry-02.wv" + } + + hook_loop { + "data/audio/hook_loop-01.wv" + "data/audio/hook_loop-02.wv" + } + + hook_attach_ground { + "data/audio/hook_attach-01.wv" + "data/audio/hook_attach-02.wv" + "data/audio/hook_attach-03.wv" + } + + hook_attach_player { + "data/audio/foley_body_impact-01.wv" + "data/audio/foley_body_impact-02.wv" + "data/audio/foley_body_impact-03.wv" + } + + pickup_health { + "data/audio/sfx_pickup_hrt-01.wv" + "data/audio/sfx_pickup_hrt-02.wv" + } + + pickup_armor { + "data/audio/sfx_pickup_arm-01.wv" + "data/audio/sfx_pickup_arm-02.wv" + "data/audio/sfx_pickup_arm-03.wv" + "data/audio/sfx_pickup_arm-04.wv" + } + + pickup_grenade { + "data/audio/sfx_pickup_launcher.wv" + } + + pickup_shotgun { + "data/audio/sfx_pickup_sg.wv" + } + + pickup_ninja { + "data/audio/sfx_pickup_ninja.wv" + } + + weapon_spawn { + "data/audio/sfx_spawn_wpn-01.wv" + "data/audio/sfx_spawn_wpn-02.wv" + "data/audio/sfx_spawn_wpn-03.wv" + } + + weapon_noammo { + "data/audio/wp_noammo-01.wv" + "data/audio/wp_noammo-02.wv" + "data/audio/wp_noammo-03.wv" + "data/audio/wp_noammo-04.wv" + "data/audio/wp_noammo-05.wv" + } + + hit { + "data/audio/sfx_hit_weak-01.wv" + "data/audio/sfx_hit_weak-02.wv" + } + + chat_server { + "data/audio/sfx_msg-server.wv" + } + + chat_client { + "data/audio/sfx_msg-client.wv" + } + + ctf_drop { + "data/audio/sfx_ctf_drop.wv" + } + + ctf_return { + "data/audio/sfx_ctf_rtn.wv" + } + + ctf_grab_pl { + "data/audio/sfx_ctf_grab_pl.wv" + } + + ctf_grab_en { + "data/audio/sfx_ctf_grab_en.wv" + } + + ctf_capture { + "data/audio/sfx_ctf_cap_pl.wv" + } +} + + +images { + null { + filename "" + } + + game { + filename "data/game.png" + } + + particles { + filename "data/particles.png" + } + + cursor { + filename "data/gui_cursor.png" + } + + banner { + filename "data/gui_logo.png" + } + + emoticons { + filename "data/emoticons.png" + } + + browseicons { + filename "data/browse_icons.png" + } + + console_bg { + filename "data/console.png" + } + console_bar { + filename "data/console_bar.png" + } +} + +powerups { + health { + amount 1 + respawntime 15 + startspawntime 0 + } + armor { + amount 1 + respawntime 15 + startspawntime 0 + } + weapon { + amount 10 + respawntime 15 + startspawntime 0 + } + ninja { + amount 1 + respawntime 90 + startspawntime 90 + } +} + +weapons { + hammer { + sprite_body sprites.game.weapon_hammer_body + sprite_cursor sprites.game.weapon_hammer_cursor + sprite_proj sprites.game.weapon_hammer_proj + sprite_muzzles { + } + + nummuzzlesprites 0 + muzzleoffsetx 0.0 + muzzleoffsety 0.0 + maxammo 10 + recoil 10 + firedelay 150 + muzzleduration 0 + visual_size 96 + offsetx 4.0 + offsety -20.0 + meleedamage 4 + meleereach 40 + ammoregentime 0 + duration -1 + movetime 0 + velocity 0 + } + + gun { + sprite_body sprites.game.weapon_gun_body + sprite_cursor sprites.game.weapon_gun_cursor + sprite_proj sprites.game.weapon_gun_proj + sprite_muzzles { + sprites.game.weapon_gun_muzzle1 + sprites.game.weapon_gun_muzzle2 + sprites.game.weapon_gun_muzzle3 + } + + nummuzzlesprites 3 + muzzleoffsetx 50.0 + muzzleoffsety 6.0 + maxammo 10 + recoil 10 + firedelay 100 + muzzleduration 5 + visual_size 64 + offsetx 32.0 + offsety 4.0 + meleedamage 0 + meleereach 0 + ammoregentime 500 + duration -1 + movetime 0 + velocity 0 + } + + shotgun { + sprite_body sprites.game.weapon_shotgun_body + sprite_cursor sprites.game.weapon_shotgun_cursor + sprite_proj sprites.game.weapon_shotgun_proj + sprite_muzzles { + sprites.game.weapon_shotgun_muzzle1 + sprites.game.weapon_shotgun_muzzle2 + sprites.game.weapon_shotgun_muzzle3 + } + + nummuzzlesprites 3 + muzzleoffsetx 70.0 + muzzleoffsety 6.0 + maxammo 10 + recoil 10 + firedelay 500 + muzzleduration 5 + visual_size 96 + offsetx 24.0 + offsety -2.0 + meleedamage 0 + meleereach 0 + ammoregentime 0 + duration -1 + movetime 0 + velocity 0 + } + + grenade { + sprite_body sprites.game.weapon_grenade_body + sprite_cursor sprites.game.weapon_grenade_cursor + sprite_proj sprites.game.weapon_grenade_proj + sprite_muzzles { + } + + nummuzzlesprites 0 + muzzleoffsetx 0.0 + muzzleoffsety 0.0 + maxammo 10 + recoil 10 + firedelay 600 + muzzleduration 0 + visual_size 96 + offsetx 24.0 + offsety -2.0 + meleedamage 0 + meleereach 0 + ammoregentime 0 + duration -1 + movetime 0 + velocity 0 + } + + rifle { + sprite_body sprites.game.weapon_rifle_body + sprite_cursor sprites.game.weapon_rifle_cursor + sprite_proj sprites.game.weapon_rifle_proj + sprite_muzzles { + } + + nummuzzlesprites 3 + muzzleoffsetx 0.0 + muzzleoffsety 0.0 + maxammo 10 + recoil 10 + firedelay 800 + muzzleduration 0 + visual_size 92 + offsetx 24.0 + offsety -2.0 + meleedamage 0 + meleereach 0 + ammoregentime 0 + duration -1 + movetime 0 + velocity 0 + } + + ninja { + sprite_body sprites.game.weapon_ninja_body + sprite_cursor sprites.game.weapon_ninja_cursor + sprite_proj sprites.game.weapon_ninja_proj + sprite_muzzles { + sprites.game.hadoken1 + sprites.game.hadoken2 + sprites.game.hadoken3 + } + + nummuzzlesprites 3 + muzzleoffsetx 40.0 + muzzleoffsety -4.0 + maxammo 0 + recoil 0 + firedelay 800 + muzzleduration 0 + visual_size 96 + offsetx 0.0 + offsety 0.0 + meleedamage 9 + meleereach 0 + ammoregentime 0 + duration 15000 + movetime 200 + velocity 50 + } + +} + +sprites { + + particles images.particles 8 8 { + part_slice 0 0 1 1 + part_ball 1 0 1 1 + part_splat01 2 0 1 1 + part_splat02 3 0 1 1 + part_splat03 4 0 1 1 + + part_smoke 0 1 1 1 + part_shell 0 2 2 2 + part_expl01 0 4 4 4 + part_airjump 2 2 2 2 + } + + game images.game 32 16 { + + health_full 21 0 2 2 + health_empty 23 0 2 2 + armor_full 21 2 2 2 + armor_empty 23 2 2 2 + + star1 15 0 2 2 + star2 17 0 2 2 + star3 19 0 2 2 + + part1 6 0 1 1 + part2 6 1 1 1 + part3 7 0 1 1 + part4 7 1 1 1 + part5 8 0 1 1 + part6 8 1 1 1 + part7 9 0 2 2 + part8 11 0 2 2 + part9 13 0 2 2 + + weapon_gun_body 2 4 4 2 + weapon_gun_cursor 0 4 2 2 + weapon_gun_proj 6 4 2 2 + weapon_gun_muzzle1 8 4 3 2 + weapon_gun_muzzle2 12 4 3 2 + weapon_gun_muzzle3 16 4 3 2 + + weapon_shotgun_body 2 6 8 2 + weapon_shotgun_cursor 0 6 2 2 + weapon_shotgun_proj 10 6 2 2 + weapon_shotgun_muzzle1 12 6 3 2 + weapon_shotgun_muzzle2 16 6 3 2 + weapon_shotgun_muzzle3 20 6 3 2 + + weapon_grenade_body 2 8 7 2 + weapon_grenade_cursor 0 8 2 2 + weapon_grenade_proj 10 8 2 2 + + weapon_hammer_body 2 1 4 3 + weapon_hammer_cursor 0 0 2 2 + weapon_hammer_proj 0 0 0 0 + + weapon_ninja_body 2 10 7 2 + weapon_ninja_cursor 0 10 2 2 + weapon_ninja_proj 0 0 0 0 + + weapon_rifle_body 2 12 7 3 + weapon_rifle_cursor 0 12 2 2 + weapon_rifle_proj 10 12 2 2 + + hook_chain 2 0 1 1 + hook_head 3 0 2 1 + + hadoken1 25 0 7 4 + hadoken2 25 4 7 4 + hadoken3 25 8 7 4 + + powerup_health 10 2 2 2 + powerup_armor 12 2 2 2 + powerup_weapon 3 0 6 2 + powerup_ninja 3 10 7 2 + powerup_timefield 3 0 6 2 + + flag_blue 12 8 4 8 + flag_red 16 8 4 8 + + } + + tees images.null 8 4 { + tee_body 0 0 3 3 + tee_body_outline 3 0 3 3 + tee_foot 6 1 2 1 + tee_foot_outline 6 2 2 1 + tee_hand 6 0 1 1 + tee_hand_outline 7 0 1 1 + + tee_eye_normal 2 3 1 1 + tee_eye_angry 3 3 1 1 + tee_eye_pain 4 3 1 1 + tee_eye_happy 5 3 1 1 + tee_eye_dead 6 3 1 1 + tee_eye_surprise 7 3 1 1 + } + + emoticons images.emoticons 4 4 { + oop 0 0 1 1 + exclamation 1 0 1 1 + hearts 2 0 1 1 + drop 3 0 1 1 + dotdot 0 1 1 1 + music1 1 1 1 1 + music2 2 1 1 1 + ghost 3 1 1 1 + sushi 0 2 1 1 + splattee 1 2 1 1 + deviltee 2 2 1 1 + zomg 3 2 1 1 + zzz 0 3 1 1 + blank1 1 3 1 1 + deadtee 2 3 1 1 + blank2 3 3 1 1 + } + + browseicons images.browseicons 4 1 { + browse_lock 0 0 1 1 + browse_progress1 1 0 1 1 + browse_progress2 2 0 1 1 + browse_progress3 3 0 1 1 + } +} + +animations { + base { + body { + 0.0 0 -4 0 + } + + back_foot { + 0.0 0 10 0 + } + + front_foot { + 0.0 0 10 0 + } + + attach { + } + } + + idle { + body { + } + + back_foot { + 0.0 -7 0 0 + } + + front_foot { + 0.0 7 0 0 + } + + attach { + 0.0 0 0 0 + } + } + + inair { + body { + } + + back_foot { + 0.0 -3 0 -0.1 + } + + front_foot { + 0.0 3 0 -0.1 + } + + attach { + } + } + + walk { + body { + 0.0 0 0 0 + 0.2 0 -1 0 + 0.4 0 0 0 + 0.6 0 0 0 + 0.8 0 -1 0 + 1.0 0 0 0 + } + + front_foot { + 0.0 8 0 0 + 0.2 -8 0 0 + 0.4 -10 -4 0.2 + 0.6 -8 -8 0.3 + 0.8 4 -4 -0.2 + 1.0 8 0 0 + } + + back_foot { + 0.0 -10 -4 0.2 + 0.2 -8 -8 0.3 + 0.4 -4 -4 -0.2 + 0.6 0 0 0 + 0.8 -8 0 0 + 1.0 -10 -4 0.2 + } + + attach { + } + } + + hammer_swing { + body { + } + + front_foot { + } + + back_foot { + } + + attach { + 0.0 0 0 -0.10 + 0.3 0 0 0.25 + 0.4 0 0 0.30 + 0.5 0 0 0.25 + 1.0 0 0 -0.10 + } + } + ninja_swing { + body { + } + + front_foot { + } + + back_foot { + } + + attach { + 0.0 0 0 -0.25 + 0.1 0 0 -0.05 + 0.15 0 0 0.35 + 0.42 0 0 0.4 + 0.5 0 0 0.35 + 1.0 0 0 -0.25 + } + } +} diff --git a/datasrc/teewars.ds b/datasrc/teewars.ds deleted file mode 100644 index 897a440e..00000000 --- a/datasrc/teewars.ds +++ /dev/null @@ -1,699 +0,0 @@ -sounds { - gun_fire { - "data/audio/wp_gun_fire-01.wv" - "data/audio/wp_gun_fire-02.wv" - "data/audio/wp_gun_fire-03.wv" - } - - shotgun_fire { - "data/audio/wp_shotty_fire-01.wv" - "data/audio/wp_shotty_fire-02.wv" - "data/audio/wp_shotty_fire-03.wv" - } - - grenade_fire { - "data/audio/wp_flump_launch-01.wv" - "data/audio/wp_flump_launch-02.wv" - "data/audio/wp_flump_launch-03.wv" - } - - hammer_fire { - "data/audio/wp_hammer_swing-01.wv" - "data/audio/wp_hammer_swing-02.wv" - "data/audio/wp_hammer_swing-03.wv" - } - - hammer_hit { - "data/audio/wp_hammer_hit-01.wv" - "data/audio/wp_hammer_hit-02.wv" - "data/audio/wp_hammer_hit-03.wv" - } - - ninja_fire { - "data/audio/wp_ninja_attack-01.wv" - "data/audio/wp_ninja_attack-02.wv" - "data/audio/wp_ninja_attack-03.wv" - } - - grenade_explode { - "data/audio/wp_flump_explo-01.wv" - "data/audio/wp_flump_explo-02.wv" - "data/audio/wp_flump_explo-03.wv" - } - - ninja_hit { - "data/audio/wp_ninja_hit-01.wv" - "data/audio/wp_ninja_hit-02.wv" - "data/audio/wp_ninja_hit-03.wv" - } - - rifle_fire { - "data/audio/wp_rifle_fire-01.wv" - "data/audio/wp_rifle_fire-02.wv" - "data/audio/wp_rifle_fire-03.wv" - } - - rifle_bounce { - "data/audio/wp_rifle_bnce-01.wv" - "data/audio/wp_rifle_bnce-02.wv" - "data/audio/wp_rifle_bnce-03.wv" - } - - weapon_switch { - "data/audio/wp_switch-01.wv" - "data/audio/wp_switch-02.wv" - "data/audio/wp_switch-03.wv" - } - - player_pain_short { - "data/audio/vo_teefault_pain_short-01.wv" - "data/audio/vo_teefault_pain_short-02.wv" - "data/audio/vo_teefault_pain_short-03.wv" - "data/audio/vo_teefault_pain_short-04.wv" - "data/audio/vo_teefault_pain_short-05.wv" - "data/audio/vo_teefault_pain_short-06.wv" - "data/audio/vo_teefault_pain_short-07.wv" - "data/audio/vo_teefault_pain_short-08.wv" - "data/audio/vo_teefault_pain_short-09.wv" - "data/audio/vo_teefault_pain_short-10.wv" - "data/audio/vo_teefault_pain_short-11.wv" - "data/audio/vo_teefault_pain_short-12.wv" - } - - player_pain_long { - "data/audio/vo_teefault_pain_long-01.wv" - "data/audio/vo_teefault_pain_long-02.wv" - } - - body_land { - "data/audio/foley_land-01.wv" - "data/audio/foley_land-02.wv" - "data/audio/foley_land-03.wv" - "data/audio/foley_land-04.wv" - } - - player_airjump { - "data/audio/foley_dbljump-01.wv" - "data/audio/foley_dbljump-02.wv" - "data/audio/foley_dbljump-03.wv" - } - - player_jump { - "data/audio/foley_foot_left-01.wv" - "data/audio/foley_foot_left-02.wv" - "data/audio/foley_foot_left-03.wv" - "data/audio/foley_foot_left-04.wv" - "data/audio/foley_foot_right-01.wv" - "data/audio/foley_foot_right-02.wv" - "data/audio/foley_foot_right-03.wv" - "data/audio/foley_foot_right-04.wv" - } - - player_die { - "data/audio/foley_body_splat-02.wv" - "data/audio/foley_body_splat-03.wv" - "data/audio/foley_body_splat-04.wv" - } - - player_spawn { - "data/audio/vo_teefault_spawn-01.wv" - "data/audio/vo_teefault_spawn-02.wv" - "data/audio/vo_teefault_spawn-03.wv" - "data/audio/vo_teefault_spawn-04.wv" - "data/audio/vo_teefault_spawn-05.wv" - "data/audio/vo_teefault_spawn-06.wv" - "data/audio/vo_teefault_spawn-07.wv" - } - - player_skid { - "data/audio/sfx_skid-01.wv" - "data/audio/sfx_skid-02.wv" - "data/audio/sfx_skid-03.wv" - "data/audio/sfx_skid-04.wv" - } - - tee_cry { - "data/audio/vo_teefault_cry-01.wv" - "data/audio/vo_teefault_cry-02.wv" - } - - hook_loop { - "data/audio/hook_loop-01.wv" - "data/audio/hook_loop-02.wv" - } - - hook_attach_ground { - "data/audio/hook_attach-01.wv" - "data/audio/hook_attach-02.wv" - "data/audio/hook_attach-03.wv" - } - - hook_attach_player { - "data/audio/foley_body_impact-01.wv" - "data/audio/foley_body_impact-02.wv" - "data/audio/foley_body_impact-03.wv" - } - - pickup_health { - "data/audio/sfx_pickup_hrt-01.wv" - "data/audio/sfx_pickup_hrt-02.wv" - } - - pickup_armor { - "data/audio/sfx_pickup_arm-01.wv" - "data/audio/sfx_pickup_arm-02.wv" - "data/audio/sfx_pickup_arm-03.wv" - "data/audio/sfx_pickup_arm-04.wv" - } - - pickup_grenade { - "data/audio/sfx_pickup_launcher.wv" - } - - pickup_shotgun { - "data/audio/sfx_pickup_sg.wv" - } - - pickup_ninja { - "data/audio/sfx_pickup_ninja.wv" - } - - weapon_spawn { - "data/audio/sfx_spawn_wpn-01.wv" - "data/audio/sfx_spawn_wpn-02.wv" - "data/audio/sfx_spawn_wpn-03.wv" - } - - weapon_noammo { - "data/audio/wp_noammo-01.wv" - "data/audio/wp_noammo-02.wv" - "data/audio/wp_noammo-03.wv" - "data/audio/wp_noammo-04.wv" - "data/audio/wp_noammo-05.wv" - } - - hit { - "data/audio/sfx_hit_weak-01.wv" - "data/audio/sfx_hit_weak-02.wv" - } - - chat_server { - "data/audio/sfx_msg-server.wv" - } - - chat_client { - "data/audio/sfx_msg-client.wv" - } - - ctf_drop { - "data/audio/sfx_ctf_drop.wv" - } - - ctf_return { - "data/audio/sfx_ctf_rtn.wv" - } - - ctf_grab_pl { - "data/audio/sfx_ctf_grab_pl.wv" - } - - ctf_grab_en { - "data/audio/sfx_ctf_grab_en.wv" - } - - ctf_capture { - "data/audio/sfx_ctf_cap_pl.wv" - } -} - - -images { - null { - filename "" - } - - game { - filename "data/game.png" - } - - particles { - filename "data/particles.png" - } - - cursor { - filename "data/gui_cursor.png" - } - - banner { - filename "data/gui_logo.png" - } - - emoticons { - filename "data/emoticons.png" - } - - browseicons { - filename "data/browse_icons.png" - } - - console_bg { - filename "data/console.png" - } - console_bar { - filename "data/console_bar.png" - } -} - -powerups { - health { - amount 1 - respawntime 15 - startspawntime 0 - } - armor { - amount 1 - respawntime 15 - startspawntime 0 - } - weapon { - amount 10 - respawntime 15 - startspawntime 0 - } - ninja { - amount 1 - respawntime 90 - startspawntime 90 - } -} - -weapons { - hammer { - sprite_body sprites.game.weapon_hammer_body - sprite_cursor sprites.game.weapon_hammer_cursor - sprite_proj sprites.game.weapon_hammer_proj - sprite_muzzles { - } - - nummuzzlesprites 0 - muzzleoffsetx 0.0 - muzzleoffsety 0.0 - maxammo 10 - recoil 10 - firedelay 150 - muzzleduration 0 - visual_size 96 - offsetx 4.0 - offsety -20.0 - meleedamage 4 - meleereach 40 - ammoregentime 0 - duration -1 - movetime 0 - velocity 0 - } - - gun { - sprite_body sprites.game.weapon_gun_body - sprite_cursor sprites.game.weapon_gun_cursor - sprite_proj sprites.game.weapon_gun_proj - sprite_muzzles { - sprites.game.weapon_gun_muzzle1 - sprites.game.weapon_gun_muzzle2 - sprites.game.weapon_gun_muzzle3 - } - - nummuzzlesprites 3 - muzzleoffsetx 50.0 - muzzleoffsety 6.0 - maxammo 10 - recoil 10 - firedelay 100 - muzzleduration 5 - visual_size 64 - offsetx 32.0 - offsety 4.0 - meleedamage 0 - meleereach 0 - ammoregentime 500 - duration -1 - movetime 0 - velocity 0 - } - - shotgun { - sprite_body sprites.game.weapon_shotgun_body - sprite_cursor sprites.game.weapon_shotgun_cursor - sprite_proj sprites.game.weapon_shotgun_proj - sprite_muzzles { - sprites.game.weapon_shotgun_muzzle1 - sprites.game.weapon_shotgun_muzzle2 - sprites.game.weapon_shotgun_muzzle3 - } - - nummuzzlesprites 3 - muzzleoffsetx 70.0 - muzzleoffsety 6.0 - maxammo 10 - recoil 10 - firedelay 500 - muzzleduration 5 - visual_size 96 - offsetx 24.0 - offsety -2.0 - meleedamage 0 - meleereach 0 - ammoregentime 0 - duration -1 - movetime 0 - velocity 0 - } - - grenade { - sprite_body sprites.game.weapon_grenade_body - sprite_cursor sprites.game.weapon_grenade_cursor - sprite_proj sprites.game.weapon_grenade_proj - sprite_muzzles { - } - - nummuzzlesprites 0 - muzzleoffsetx 0.0 - muzzleoffsety 0.0 - maxammo 10 - recoil 10 - firedelay 600 - muzzleduration 0 - visual_size 96 - offsetx 24.0 - offsety -2.0 - meleedamage 0 - meleereach 0 - ammoregentime 0 - duration -1 - movetime 0 - velocity 0 - } - - rifle { - sprite_body sprites.game.weapon_rifle_body - sprite_cursor sprites.game.weapon_rifle_cursor - sprite_proj sprites.game.weapon_rifle_proj - sprite_muzzles { - } - - nummuzzlesprites 3 - muzzleoffsetx 0.0 - muzzleoffsety 0.0 - maxammo 10 - recoil 10 - firedelay 800 - muzzleduration 0 - visual_size 92 - offsetx 24.0 - offsety -2.0 - meleedamage 0 - meleereach 0 - ammoregentime 0 - duration -1 - movetime 0 - velocity 0 - } - - ninja { - sprite_body sprites.game.weapon_ninja_body - sprite_cursor sprites.game.weapon_ninja_cursor - sprite_proj sprites.game.weapon_ninja_proj - sprite_muzzles { - sprites.game.hadoken1 - sprites.game.hadoken2 - sprites.game.hadoken3 - } - - nummuzzlesprites 3 - muzzleoffsetx 40.0 - muzzleoffsety -4.0 - maxammo 0 - recoil 0 - firedelay 800 - muzzleduration 0 - visual_size 96 - offsetx 0.0 - offsety 0.0 - meleedamage 9 - meleereach 0 - ammoregentime 0 - duration 15000 - movetime 200 - velocity 50 - } - -} - -sprites { - - particles images.particles 8 8 { - part_slice 0 0 1 1 - part_ball 1 0 1 1 - part_splat01 2 0 1 1 - part_splat02 3 0 1 1 - part_splat03 4 0 1 1 - - part_smoke 0 1 1 1 - part_shell 0 2 2 2 - part_expl01 0 4 4 4 - part_airjump 2 2 2 2 - } - - game images.game 32 16 { - - health_full 21 0 2 2 - health_empty 23 0 2 2 - armor_full 21 2 2 2 - armor_empty 23 2 2 2 - - star1 15 0 2 2 - star2 17 0 2 2 - star3 19 0 2 2 - - part1 6 0 1 1 - part2 6 1 1 1 - part3 7 0 1 1 - part4 7 1 1 1 - part5 8 0 1 1 - part6 8 1 1 1 - part7 9 0 2 2 - part8 11 0 2 2 - part9 13 0 2 2 - - weapon_gun_body 2 4 4 2 - weapon_gun_cursor 0 4 2 2 - weapon_gun_proj 6 4 2 2 - weapon_gun_muzzle1 8 4 3 2 - weapon_gun_muzzle2 12 4 3 2 - weapon_gun_muzzle3 16 4 3 2 - - weapon_shotgun_body 2 6 8 2 - weapon_shotgun_cursor 0 6 2 2 - weapon_shotgun_proj 10 6 2 2 - weapon_shotgun_muzzle1 12 6 3 2 - weapon_shotgun_muzzle2 16 6 3 2 - weapon_shotgun_muzzle3 20 6 3 2 - - weapon_grenade_body 2 8 7 2 - weapon_grenade_cursor 0 8 2 2 - weapon_grenade_proj 10 8 2 2 - - weapon_hammer_body 2 1 4 3 - weapon_hammer_cursor 0 0 2 2 - weapon_hammer_proj 0 0 0 0 - - weapon_ninja_body 2 10 7 2 - weapon_ninja_cursor 0 10 2 2 - weapon_ninja_proj 0 0 0 0 - - weapon_rifle_body 2 12 7 3 - weapon_rifle_cursor 0 12 2 2 - weapon_rifle_proj 10 12 2 2 - - hook_chain 2 0 1 1 - hook_head 3 0 2 1 - - hadoken1 25 0 7 4 - hadoken2 25 4 7 4 - hadoken3 25 8 7 4 - - powerup_health 10 2 2 2 - powerup_armor 12 2 2 2 - powerup_weapon 3 0 6 2 - powerup_ninja 3 10 7 2 - powerup_timefield 3 0 6 2 - - flag_blue 12 8 4 8 - flag_red 16 8 4 8 - - } - - tees images.null 8 4 { - tee_body 0 0 3 3 - tee_body_outline 3 0 3 3 - tee_foot 6 1 2 1 - tee_foot_outline 6 2 2 1 - tee_hand 6 0 1 1 - tee_hand_outline 7 0 1 1 - - tee_eye_normal 2 3 1 1 - tee_eye_angry 3 3 1 1 - tee_eye_pain 4 3 1 1 - tee_eye_happy 5 3 1 1 - tee_eye_dead 6 3 1 1 - tee_eye_surprise 7 3 1 1 - } - - emoticons images.emoticons 4 4 { - oop 0 0 1 1 - exclamation 1 0 1 1 - hearts 2 0 1 1 - drop 3 0 1 1 - dotdot 0 1 1 1 - music1 1 1 1 1 - music2 2 1 1 1 - ghost 3 1 1 1 - sushi 0 2 1 1 - splattee 1 2 1 1 - deviltee 2 2 1 1 - zomg 3 2 1 1 - zzz 0 3 1 1 - blank1 1 3 1 1 - deadtee 2 3 1 1 - blank2 3 3 1 1 - } - - browseicons images.browseicons 4 1 { - browse_lock 0 0 1 1 - browse_progress1 1 0 1 1 - browse_progress2 2 0 1 1 - browse_progress3 3 0 1 1 - } -} - -animations { - base { - body { - 0.0 0 -4 0 - } - - back_foot { - 0.0 0 10 0 - } - - front_foot { - 0.0 0 10 0 - } - - attach { - } - } - - idle { - body { - } - - back_foot { - 0.0 -7 0 0 - } - - front_foot { - 0.0 7 0 0 - } - - attach { - 0.0 0 0 0 - } - } - - inair { - body { - } - - back_foot { - 0.0 -3 0 -0.1 - } - - front_foot { - 0.0 3 0 -0.1 - } - - attach { - } - } - - walk { - body { - 0.0 0 0 0 - 0.2 0 -1 0 - 0.4 0 0 0 - 0.6 0 0 0 - 0.8 0 -1 0 - 1.0 0 0 0 - } - - front_foot { - 0.0 8 0 0 - 0.2 -8 0 0 - 0.4 -10 -4 0.2 - 0.6 -8 -8 0.3 - 0.8 4 -4 -0.2 - 1.0 8 0 0 - } - - back_foot { - 0.0 -10 -4 0.2 - 0.2 -8 -8 0.3 - 0.4 -4 -4 -0.2 - 0.6 0 0 0 - 0.8 -8 0 0 - 1.0 -10 -4 0.2 - } - - attach { - } - } - - hammer_swing { - body { - } - - front_foot { - } - - back_foot { - } - - attach { - 0.0 0 0 -0.10 - 0.3 0 0 0.25 - 0.4 0 0 0.30 - 0.5 0 0 0.25 - 1.0 0 0 -0.10 - } - } - ninja_swing { - body { - } - - front_foot { - } - - back_foot { - } - - attach { - 0.0 0 0 -0.25 - 0.1 0 0 -0.05 - 0.15 0 0 0.35 - 0.42 0 0 0.4 - 0.5 0 0 0.35 - 1.0 0 0 -0.25 - } - } -} -- cgit 1.4.1