From e46cb020896570140df82b452b5ea68ddbbf6518 Mon Sep 17 00:00:00 2001 From: oy Date: Tue, 16 Nov 2010 18:08:19 +0100 Subject: Made inactivity check ignore authed players. Closes #273 --- src/game/server/gamecontroller.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index 03372ad1..7c766b2f 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -461,7 +461,7 @@ void IGameController::Tick() { for(int i = 0; i < MAX_CLIENTS; ++i) { - if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != -1) + if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != -1 && !Server()->IsAuthed(i)) { if(Server()->Tick() > GameServer()->m_apPlayers[i]->m_LastActionTick+g_Config.m_SvInactiveKickTime*Server()->TickSpeed()*60) { -- cgit 1.4.1