From dfdb614ef5aa7eb2d2bf832cc6ce441773937fac Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Mon, 10 Dec 2007 21:05:57 +0000 Subject: fixed game timer issue --- src/engine/server/server.c | 2 +- src/game/server/srv_common.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/engine/server/server.c b/src/engine/server/server.c index 962ba650..33bea042 100644 --- a/src/engine/server/server.c +++ b/src/engine/server/server.c @@ -770,9 +770,9 @@ static int server_run() snapstorage_purge_all(&clients[c].snapshots); } - mods_init(); game_start_time = time_get(); current_tick = 0; + mods_init(); } else { diff --git a/src/game/server/srv_common.cpp b/src/game/server/srv_common.cpp index 21400d63..d3d9855c 100644 --- a/src/game/server/srv_common.cpp +++ b/src/game/server/srv_common.cpp @@ -166,7 +166,7 @@ void gameobject::tick() { warmup--; if(!warmup) - resetgame(); + startround(); } if(game_over_tick != -1) -- cgit 1.4.1