From d17ee055a250554e05abb0fcade04da85e85647b Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 29 Jan 2012 12:44:33 +0100 Subject: fixed an issue about resending player info --- src/game/client/gameclient.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index 467a55a0..86fb5ad0 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -449,7 +449,7 @@ void CGameClient::OnRender() m_NewPredictedTick = false; // check if client info has to be resent - if(m_LastSendInfo && Client()->State() == IClient::STATE_ONLINE && !m_pMenus->IsActive() && m_LastSendInfo+time_freq()*5 < time_get()) + if(m_LastSendInfo && Client()->State() == IClient::STATE_ONLINE && m_Snap.m_LocalClientID >= 0 && !m_pMenus->IsActive() && m_LastSendInfo+time_freq()*5 < time_get()) { // resend if client info differs if(str_comp(g_Config.m_PlayerName, m_aClients[m_Snap.m_LocalClientID].m_aName) || -- cgit 1.4.1