From b5510d4cf9cabd592043bd8d4ad9c2d3c8864a5d Mon Sep 17 00:00:00 2001 From: oy Date: Fri, 8 Apr 2011 11:22:44 +0200 Subject: fixed possible client crash with extra projectiles on disconnect --- src/game/client/components/items.cpp | 3 +++ src/game/client/components/particles.cpp | 3 +++ 2 files changed, 6 insertions(+) diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp index db0b8abd..5eeb3209 100644 --- a/src/game/client/components/items.cpp +++ b/src/game/client/components/items.cpp @@ -266,6 +266,9 @@ void CItems::RenderLaser(const struct CNetObj_Laser *pCurrent) void CItems::OnRender() { + if(Client()->State() < IClient::STATE_ONLINE) + return; + int Num = Client()->SnapNumItems(IClient::SNAP_CURRENT); for(int i = 0; i < Num; i++) { diff --git a/src/game/client/components/particles.cpp b/src/game/client/components/particles.cpp index ba6b13c7..25c9dd36 100644 --- a/src/game/client/components/particles.cpp +++ b/src/game/client/components/particles.cpp @@ -129,6 +129,9 @@ void CParticles::Update(float TimePassed) void CParticles::OnRender() { + if(Client()->State() < IClient::STATE_ONLINE) + return; + static int64 LastTime = 0; int64 t = time_get(); -- cgit 1.4.1