From a54bef1bd8741fb0de83495f4f03b13c3f2e8ea9 Mon Sep 17 00:00:00 2001 From: Adam Jaworski Date: Sat, 15 Aug 2015 00:38:41 +0200 Subject: Bot detection informs admin every 30second second about cheater --- src/game/server/gamecontext.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index e28b944d..14b5cc0c 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -550,7 +550,7 @@ void CGameContext::OnTick() { // abort if player is not ingame or already detected as a bot - if(!(p = m_apPlayers[i]) || p->m_IsAimBot || !(ci = GetPlayerChar(i))) + if(!(p = m_apPlayers[i]) || (p->m_IsAimBot && p->m_IsAimBot+Server()->TickSpeed()*30 > Server()->Tick()) || !(ci = GetPlayerChar(i))) continue; // check against every other player -- cgit 1.4.1