From 48ed41b105019a3b3bb75d1b85e06a30e6718c8d Mon Sep 17 00:00:00 2001 From: Joel de Vahl Date: Sun, 22 Jul 2007 14:16:57 +0000 Subject: Hammer hit sound. --- datasrc/teewars.ds | 6 ++++++ src/game/server/game_server.cpp | 1 + 2 files changed, 7 insertions(+) diff --git a/datasrc/teewars.ds b/datasrc/teewars.ds index 760e8165..b0f55e19 100644 --- a/datasrc/teewars.ds +++ b/datasrc/teewars.ds @@ -22,6 +22,12 @@ sounds { "data/audio/wp_hammer_swing-02.wav" "data/audio/wp_hammer_swing-03.wav" } + + hammer_hit { + "data/audio/wp_hammer_hit-01.wav" + "data/audio/wp_hammer_hit-02.wav" + "data/audio/wp_hammer_hit-03.wav" + } ninja_fire { "data/audio/wp_ninja_attack-01.wav" diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp index 03891e24..82e6820f 100644 --- a/src/game/server/game_server.cpp +++ b/src/game/server/game_server.cpp @@ -962,6 +962,7 @@ int player::handle_weapons() // set his velocity to fast upward (for now) create_smoke(ents[i]->pos); + create_sound(pos, SOUND_HAMMER_HIT); hitobjects[numobjectshit++] = ents[i]; ents[i]->take_damage(vec2(0,10.0f), data->weapons[active_weapon].meleedamage, client_id, active_weapon); player* target = (player*)ents[i]; -- cgit 1.4.1