From 42f84066cbd3af27dc2a0f0b798ca264f28938bf Mon Sep 17 00:00:00 2001 From: Johan Althoff Date: Sun, 11 Jan 2009 12:57:29 +0000 Subject: fixed so that SDL.dll is copied on windows --- default.bam | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/default.bam b/default.bam index e7d26718..a4902b4e 100644 --- a/default.bam +++ b/default.bam @@ -88,6 +88,12 @@ AddDependency(server_content_source, server_content_header) nethash = CHash("src/game/generated/nethash.c", "src/engine/e_protocol.h", "src/game/generated/g_protocol.hpp", "src/game/tuning.hpp", "src/game/gamecore.cpp", network_header) client_link_other = {} +client_depends = {} + +if family == "windows" then + table.insert(client_depends, Copy(".", "other\\sdl\\vc2005libs\\SDL.dll")) +end + if config.compiler.value == "cl" then client_link_other = {ResCompile("other/icons/teeworlds.rc")} @@ -219,7 +225,7 @@ function build(settings) engine, zlib) -- make targets - c = PseudoTarget("client".."_"..settings.config_name, client_exe) + c = PseudoTarget("client".."_"..settings.config_name, client_exe, client_depends) s = PseudoTarget("server".."_"..settings.config_name, server_exe) g = PseudoTarget("game".."_"..settings.config_name, client_exe, server_exe) -- cgit 1.4.1