From 36c9bc5bb9746ca62c97f563ca03765595a360ad Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Tue, 18 Mar 2008 01:54:16 +0000 Subject: fixed camera jerk when using the emoticon selector --- src/game/client/gc_client.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp index ed26427d..b7b39272 100644 --- a/src/game/client/gc_client.cpp +++ b/src/game/client/gc_client.cpp @@ -850,7 +850,9 @@ void render_game() float deadzone = config.cl_mouse_deadzone; float follow_factor = config.cl_mouse_followfactor/100.0f; float mouse_max = min(camera_max_distance/follow_factor + deadzone, (float)config.cl_mouse_max_distance); - vec2 camera_offset(0, 0); + + // TODO: static works, but kinda ugly, it's so that the camera doesn't jerkoff when we wanna select emote + static vec2 camera_offset(0, 0); // fetch new input if(!menu_active && !emoticon_selector_active) -- cgit 1.4.1