From 1755d4c63468bb2b49b6bef803d2b65cbd1ca1c7 Mon Sep 17 00:00:00 2001 From: Teetime Date: Sat, 19 Nov 2011 14:52:07 +0100 Subject: removed healthmod indicator (thx @ Pudding) --- src/game/server/entities/character.cpp | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 68eb28eb..aab489bf 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -781,18 +781,6 @@ bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon) m_DamageTaken++; - // create healthmod indicator - if(Server()->Tick() < m_DamageTakenTick+25) - { - // make sure that the damage indicators doesn't group together - GameServer()->CreateDamageInd(m_Pos, m_DamageTaken*0.25f, Dmg); - } - else - { - m_DamageTaken = 0; - GameServer()->CreateDamageInd(m_Pos, 0, Dmg); - } - if(Dmg) { /* zCatch*/ -- cgit 1.4.1