| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-03-28 | Revert "limit characters within player names to ascii range to prevent utf8 ↵ | Marius "Teelevision" Neugebauer | |
| impersonating" This reverts commit 865d0f736588337fc7b8cc925eb84bc2dd2ae7f0. | |||
| 2014-03-28 | anti-spray protection for some cases | Marius "Teelevision" Neugebauer | |
| 2014-03-27 | some coding style adjustments | Marius "Teelevision" Neugebauer | |
| 2014-03-27 | fixed and improved votebans | Marius "Teelevision" Neugebauer | |
| 2014-03-27 | added votebans | Marius "Teelevision" Neugebauer | |
| (known problem: aren't conserved over mapchanges) | |||
| 2014-03-26 | rcon command unmute added as alias for unmuteid | Marius "Teelevision" Neugebauer | |
| 2014-03-26 | adjusted chat commands | Marius "Teelevision" Neugebauer | |
| 2014-03-26 | initial zCatch/TeeVi commit | Marius "Teelevision" Neugebauer | |
| 2013-03-24 | Merge branch 'master0.6' into zCatch | Teetime | |
| Conflicts: data/languages/index.txt src/game/server/entities/character.cpp | |||
| 2013-03-24 | for what else do we have a basis class... | Teetime | |
| 2013-03-24 | Let calculate the playercolor on each tick to be always up to date, even ↵ | Teetime | |
| with leaving and joining players and let DoWinCheck check if the game is over before checking | |||
| 2013-03-24 | changed mute-system a bit | Teetime | |
| 2013-03-03 | one more centering window in graphics | PsychoGod | |
| 2013-02-26 | made the demoplayer support 0.6.1 based demos | oy | |
| 2013-02-25 | fixed version string of the versionserver | oy | |
| 2013-02-25 | window center position when windowed on Windows :3 | PsychoGod | |
| 2013-02-24 | added options for the threaded stuff in the menu and set version | oy | |
| 2013-02-24 | set default values for threaded graphics and async renderer to 0 | oy | |
| 2013-02-24 | prevent quick join/quit flood. #1070 | oy | |
| 2013-02-24 | make sure clients are authed for map downloads | oy | |
| 2013-02-24 | fixed some merge problems | oy | |
| 2013-02-24 | show reason for closing a connection within a debug message. Closes #1061 | oy | |
| 2013-02-24 | increased sleep time when tw is minimized and made it adjustable via ↵ | oy | |
| cputhrottle otherwise | |||
| 2013-02-24 | fixed last commit | oy | |
| 2013-02-24 | Bug: Losing render-commands if commandbuffer is full(gfx) | BeaR | |
| Problem: If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command So we lose some commands during a frame cuz the commandbuffer is full This fixes the 2nd part of issue 1004 | |||
| 2013-02-24 | fixed last commit | oy | |
| Conflicts: src/game/editor/editor.cpp src/game/editor/editor.h | |||
| 2013-02-24 | Some graphic batching: | BeaR | |
| Speed up for displaying debugtext and envelopepreview (This reduces the performance hit especially for the 'Show Info' mode in the editor) Conflicts: src/engine/client/client.cpp src/game/editor/editor.cpp src/game/editor/editor.h | |||
| 2013-02-24 | readded texture resampling | oy | |
| 2013-02-24 | fixed texture memory usage calculation in graphics threaded | oy | |
| Conflicts: src/engine/client/graphics_threaded.cpp | |||
| 2013-02-24 | play only one weapon no ammo sound per second. #993 | oy | |
| 2013-02-24 | fixed last commit | oy | |
| 2013-02-24 | Missed a file.. | BeaR | |
| 2013-02-24 | Readded Texturecompression-support | BeaR | |
| 2013-02-24 | Fixed threaded gfx and building on Mac OS X | Johannes Loher | |
| 2013-02-24 | Set value higher | BeaR | |
| 2013-02-24 | Fix Renderingbug: | BeaR | |
| If u change the alpha value inside a colorenvelope, the tileset-/quad-rendering is messed sometimes http://i.solidfiles.net/580a9699c4.png(map: run_exchange by delo) | |||
| 2013-02-24 | fixed all the errors that the clang static analayzer found | Magnus Auvinen | |
| 2013-02-24 | cleaned up warnings that clang spits out. some bugs found with it. | Magnus Auvinen | |
| Conflicts: src/game/server/gamemodes/ctf.cpp src/game/server/gamemodes/ctf.h | |||
| 2013-02-24 | Show user authlevel on status command. Closes #985 | oy | |
| 2013-02-24 | fixed compiler error. Closes #982 | oy | |
| 2013-02-24 | fixed editor crash on replacing images. Closes #981 | oy | |
| 2013-02-24 | fixed semaphore behavior on windows. Closes #926. Closes #934. | oy | |
| 2013-02-24 | fixed try_lock on windows | oy | |
| 2013-02-24 | fixed missing messages when net connection closes | oy | |
| 2013-02-24 | fixed some memory leaks in the map editor | oy | |
| 2013-02-24 | limit characters within player names to ascii range to prevent utf8 ↵ | oy | |
| impersonating | |||
| 2013-02-24 | #913 | BeaR | |
| Fix Input Handling | |||
| 2013-02-24 | Removed useless enum | heinrich5991 | |
| 2013-02-24 | Added borderless window functionality | heinrich5991 | |
| This might become handy for users with multiple monitors, might resolve other issues aswell | |||
| 2013-02-24 | made the client not play the chat sound for empty chat messages. Closes #967 | oy | |