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Author
2014-04-02
make the bot message to admins more visible
Marius "Teelevision" Neugebauer
2014-04-02
Merge branch 'zCatch' into zCatch-bot-detection
Marius "Teelevision" Neugebauer
2014-04-02
fix distance check in spam protection
Marius "Teelevision" Neugebauer
2014-04-02
added detection for fast aiming bots
Marius "Teelevision" Neugebauer
2014-04-02
started bot detection
Marius "Teelevision" Neugebauer
2014-03-30
added option to define when last standing rounds start
Marius "Teelevision" Neugebauer
2014-03-30
when limited ammo: return ammo when hitting someone or rocketjumping
Marius "Teelevision" Neugebauer
2014-03-30
reworked the catching, counting and color system
Marius "Teelevision" Neugebauer
2014-03-28
Revert "limit characters within player names to ascii range to prevent utf8 i...
Marius "Teelevision" Neugebauer
2014-03-28
anti-spray protection for some cases
Marius "Teelevision" Neugebauer
2014-03-27
some coding style adjustments
Marius "Teelevision" Neugebauer
2014-03-27
fixed and improved votebans
Marius "Teelevision" Neugebauer
2014-03-27
added votebans
Marius "Teelevision" Neugebauer
2014-03-26
rcon command unmute added as alias for unmuteid
Marius "Teelevision" Neugebauer
2014-03-26
adjusted chat commands
Marius "Teelevision" Neugebauer
2014-03-26
initial zCatch/TeeVi commit
Marius "Teelevision" Neugebauer
2013-03-24
Merge branch 'master0.6' into zCatch
Teetime
2013-03-24
for what else do we have a basis class...
Teetime
2013-03-24
Let calculate the playercolor on each tick to be always up to date, even with...
Teetime
2013-03-24
changed mute-system a bit
Teetime
2013-03-03
one more centering window in graphics
PsychoGod
2013-02-26
made the demoplayer support 0.6.1 based demos
oy
2013-02-25
fixed version string of the versionserver
oy
2013-02-25
window center position when windowed on Windows :3
PsychoGod
2013-02-24
added options for the threaded stuff in the menu and set version
oy
2013-02-24
set default values for threaded graphics and async renderer to 0
oy
2013-02-24
prevent quick join/quit flood. #1070
oy
2013-02-24
make sure clients are authed for map downloads
oy
2013-02-24
fixed some merge problems
oy
2013-02-24
show reason for closing a connection within a debug message. Closes #1061
oy
2013-02-24
increased sleep time when tw is minimized and made it adjustable via cputhrot...
oy
2013-02-24
fixed last commit
oy
2013-02-24
Bug: Losing render-commands if commandbuffer is full(gfx)
BeaR
2013-02-24
fixed last commit
oy
2013-02-24
Some graphic batching:
BeaR
2013-02-24
readded texture resampling
oy
2013-02-24
fixed texture memory usage calculation in graphics threaded
oy
2013-02-24
play only one weapon no ammo sound per second. #993
oy
2013-02-24
fixed last commit
oy
2013-02-24
Missed a file..
BeaR
2013-02-24
Readded Texturecompression-support
BeaR
2013-02-24
Fixed threaded gfx and building on Mac OS X
Johannes Loher
2013-02-24
Set value higher
BeaR
2013-02-24
Fix Renderingbug:
BeaR
2013-02-24
fixed all the errors that the clang static analayzer found
Magnus Auvinen
2013-02-24
cleaned up warnings that clang spits out. some bugs found with it.
Magnus Auvinen
2013-02-24
Show user authlevel on status command. Closes #985
oy
2013-02-24
fixed compiler error. Closes #982
oy
2013-02-24
fixed editor crash on replacing images. Closes #981
oy
2013-02-24
fixed semaphore behavior on windows. Closes #926. Closes #934.
oy
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