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crapnet.cpp
Age
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Author
2011-12-29
reworked ban system
oy
2011-04-13
added "Whitespace and line Endings cleanup" by GreYFoX
oy
2011-03-30
finished IPv6 support (master servers aren't compatible with 0.5 and older). ↵
oy
Closes #233
2011-02-12
Refactoring & fixed WEAPONSPEC_GUN in content.py
GreYFoXGTi
2010-11-20
Updated copyrights
Sworddragon
2010-05-29
copied refactor to trunk
Magnus Auvinen
2009-01-24
continued work on prediction and game timer
Magnus Auvinen
2009-01-21
improved crapnet so it changes between different ping configurations. ↵
Magnus Auvinen
improved the game timer
2009-01-21
improved the prediction timer to handle crappy connections better
Magnus Auvinen
2009-01-10
fixed a few debug messages that spammed a bit too much
Magnus Auvinen
2008-11-08
fixed some config options for crapnet
Magnus Auvinen
2008-10-20
improved crapnet to beable to do packet reodering ↵
Magnus Auvinen
/home/kma/code/teeworlds/trunk/src/tools/crapnet.cpp
2008-10-19
fixed a lot of network troubles
Magnus Auvinen
2008-08-14
moved out e_system, e_detect, vmath and math to a little base library
Magnus Auvinen
2008-07-06
major update. server clean up and much added documentation
Magnus Auvinen
2008-03-18
loads of small fixes everywhere
Magnus Auvinen
2007-12-15
cleaned up code structure a bit
Magnus Auvinen
2007-11-25
added license info
Magnus Auvinen
2007-11-04
added skins, tweaked prediction like hell
Magnus Auvinen
2007-10-28
added nameplates
Magnus Auvinen
2007-09-23
loads of changes. better prediction. line drawing. some nice graphs :)
Magnus Auvinen
2007-09-09
a lot of changes. client side prediction added
Magnus Auvinen
2007-08-22
major engine cleanup. dependency on baselib removed. engine is now C code ↵
Magnus Auvinen
(not ansi tho). some other cruft removed aswell
2007-08-05
made so that you can bind the server to a specific address
Magnus Auvinen
2007-07-29
an update :D
Magnus Auvinen
2007-07-26
fixed latency stuff, some gfx stuff
Magnus Auvinen
2007-07-24
epic commit. removed tga support, removed BGR support. fixed one config for ↵
Magnus Auvinen
editor, server and client, optimized tilemap rendering (this needs some cleanup), added tools to fix alpha outline quirk and glitches in the tilemap reindering