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2014-04-05some tidy up on the bot detectionMarius "Teelevision" Neugebauer
2014-04-02fixed possible crash bugMarius "Teelevision" Neugebauer
2014-04-02shorten the bot message to admins to one lineMarius "Teelevision" Neugebauer
2014-04-02make the bot message to admins more visibleMarius "Teelevision" Neugebauer
2014-04-02Merge branch 'zCatch' into zCatch-bot-detectionMarius "Teelevision" Neugebauer
2014-04-02fix distance check in spam protectionMarius "Teelevision" Neugebauer
2014-04-02added detection for fast aiming botsMarius "Teelevision" Neugebauer
2014-04-02started bot detectionMarius "Teelevision" Neugebauer
2014-03-30added option to define when last standing rounds startMarius "Teelevision" Neugebauer
2014-03-30when limited ammo: return ammo when hitting someone or rocketjumpingMarius "Teelevision" Neugebauer
2014-03-30reworked the catching, counting and color systemMarius "Teelevision" Neugebauer
2014-03-28anti-spray protection for some casesMarius "Teelevision" Neugebauer
2014-03-27fixed and improved votebansMarius "Teelevision" Neugebauer
2014-03-27added votebansMarius "Teelevision" Neugebauer
(known problem: aren't conserved over mapchanges)
2014-03-26rcon command unmute added as alias for unmuteidMarius "Teelevision" Neugebauer
2014-03-26adjusted chat commandsMarius "Teelevision" Neugebauer
2014-03-26initial zCatch/TeeVi commitMarius "Teelevision" Neugebauer
2013-03-24Merge branch 'master0.6' into zCatchTeetime
Conflicts: data/languages/index.txt src/game/server/entities/character.cpp
2013-03-24for what else do we have a basis class...Teetime
2013-03-24Let calculate the playercolor on each tick to be always up to date, even ↵Teetime
with leaving and joining players and let DoWinCheck check if the game is over before checking
2013-03-24changed mute-system a bitTeetime
2013-02-25fixed version string of the versionserveroy
2013-02-24added options for the threaded stuff in the menu and set versionoy
2013-02-24fixed some merge problemsoy
2013-02-24fixed last commitoy
Conflicts: src/game/editor/editor.cpp src/game/editor/editor.h
2013-02-24Some graphic batching:BeaR
Speed up for displaying debugtext and envelopepreview (This reduces the performance hit especially for the 'Show Info' mode in the editor) Conflicts: src/engine/client/client.cpp src/game/editor/editor.cpp src/game/editor/editor.h
2013-02-24play only one weapon no ammo sound per second. #993oy
2013-02-24Set value higherBeaR
2013-02-24Fix Renderingbug:BeaR
If u change the alpha value inside a colorenvelope, the tileset-/quad-rendering is messed sometimes http://i.solidfiles.net/580a9699c4.png(map: run_exchange by delo)
2013-02-24fixed all the errors that the clang static analayzer foundMagnus Auvinen
2013-02-24fixed editor crash on replacing images. Closes #981oy
2013-02-24fixed some memory leaks in the map editoroy
2013-02-24Added borderless window functionalityheinrich5991
This might become handy for users with multiple monitors, might resolve other issues aswell
2013-02-24made the client not play the chat sound for empty chat messages. Closes #967oy
2013-02-24fixed wrapping problems when rendering console inputoy
2013-02-24fixed wrong map download speed when switching to the editor while ↵oy
downloading. Closes #951
2013-02-24count spectators in the server browser when 'count players only'-filter is ↵oy
disabled
2013-02-24prevent that you can play the music ingame. Closes #947oy
2013-02-24fixed that client displays active vote after connecting to a serveroy
2013-02-24increased time for client info resend to prevent possible overlapoy
2013-02-24limit the number of chat messages a player can queue to 3oy
2013-02-24skip auto screenshot when the editor is active. #931oy
2013-02-24fixed chat ignore featureoy
2013-02-24fixed a bug with spectating a playeroy
2013-02-24fixed map initialisation. Closes #64oy
2013-02-050.4.7 releaseTeetime
2013-02-04Changed weapons a bit.Teetime
Now you are able to set endless grenade ammo and customize the ammo for mode 2
2013-02-04Fixed bug that may cause crashesTeetime
2013-01-12removed a feature which has been anyway used very rarelyTeetime
2013-01-12Refactored some things, corrected indentation etc..Teetime