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2014-09-28zCatch: Ranking updatesavander
2014-09-27zCatch:Rankingsavander
2014-09-21Updatesavander
2014-08-14limited scoring and releasing message now shows who is nextMarius "Teelevision" Neugebauer
2014-04-08added chat commands /victims and /killsMarius "Teelevision" Neugebauer
2014-04-07changed some textsMarius "Teelevision" Neugebauer
2014-03-30added option to define when last standing rounds startMarius "Teelevision" Neugebauer
2014-03-30reworked the catching, counting and color systemMarius "Teelevision" Neugebauer
2014-03-26initial zCatch/TeeVi commitMarius "Teelevision" Neugebauer
2013-03-24Merge branch 'master0.6' into zCatchTeetime
Conflicts: data/languages/index.txt src/game/server/entities/character.cpp
2013-03-24for what else do we have a basis class...Teetime
2013-03-24Let calculate the playercolor on each tick to be always up to date, even ↵Teetime
with leaving and joining players and let DoWinCheck check if the game is over before checking
2013-02-24fixed some merge problemsoy
2013-02-04Changed weapons a bit.Teetime
Now you are able to set endless grenade ammo and customize the ammo for mode 2
2013-02-04Fixed bug that may cause crashesTeetime
2013-01-12removed a feature which has been anyway used very rarelyTeetime
2013-01-12Refactored some things, corrected indentation etc..Teetime
2012-08-03Some cleanupTeetime
2012-08-03renamed fileTeetime
2012-08-03Made amount of grenade-bullets adjustableTeetime
2012-02-23fixed spelling mistakes, some refractoring etc.Teetime
2012-02-18no endless ammo for grenade and all weapons, so player cannot shoot anymore ↵Teetime
all the time
2012-02-18small fix for better looking in other clientsTeetime
2012-02-17Merge branch 'master' into zCatch-ExpTeetime
Conflicts: src/engine/server.h src/engine/server/server.cpp src/engine/server/server.h src/engine/shared/network.h src/engine/shared/network_server.cpp src/game/server/player.h
2011-12-29fixed that the flag grab sound is played several times in a server side ↵oy
demo. Closes #901
2011-11-23made scoring like the old zcatch-version...Teetime
2011-11-23made kill-penalty adjustableTeetime
2011-11-19refractor freezingTeetime
2011-11-19Fixed bug when restarting the game and player is freezedTeetime
2011-11-18removed vanilla-mode and refractoringTeetime
2011-11-06small fixTeetime
2011-11-05Added possibility to freeze players and improved and extended anticamperTeetime
2011-10-22reload map after mode-change to ensure that all is loaded correctlyTeetime
2011-10-14changed scoring a bitTeetime
2011-10-14new mode: ninjaTeetime
2011-10-14fixed a replacing fail...Teetime
2011-10-14corrected a bug on colorindicatorTeetime
2011-10-14moved and overworked wincheckTeetime
2011-10-14renamed varTeetime
2011-10-14moved code for colorindicatorTeetime
2011-10-14Give all weapons (except vanilla) full ammo and make one shot one killTeetime
2011-10-14new mode (grenade)Teetime
2011-10-14removed sv_allow_join = 0Teetime
2011-10-14Updated copyright and corrected preprocessor defineTeetime
2011-07-03Added general zCatch-SupportTeetime
2011-06-19improved sudden death in ctf. Closes #617oy
2011-06-11fixed #687 Bug with the ctf score when the round starts, fixed so you can't ↵Choupom
grab the flag if the game is over
2011-06-11fixed #633 Correct sound effects in following spectactor modeChoupom
2011-04-13added "Whitespace and line Endings cleanup" by GreYFoXoy
2011-03-26added a respawn delay command for tdmoy