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Author
2014-04-08
added chat commands /victims and /kills
Marius "Teelevision" Neugebauer
2014-04-07
changed some texts
Marius "Teelevision" Neugebauer
2014-03-30
added option to define when last standing rounds start
Marius "Teelevision" Neugebauer
2014-03-30
reworked the catching, counting and color system
Marius "Teelevision" Neugebauer
2014-03-26
initial zCatch/TeeVi commit
Marius "Teelevision" Neugebauer
2013-03-24
Merge branch 'master0.6' into zCatch
Teetime
2013-03-24
for what else do we have a basis class...
Teetime
2013-03-24
Let calculate the playercolor on each tick to be always up to date, even with...
Teetime
2013-02-24
fixed some merge problems
oy
2013-02-04
Changed weapons a bit.
Teetime
2013-02-04
Fixed bug that may cause crashes
Teetime
2013-01-12
removed a feature which has been anyway used very rarely
Teetime
2013-01-12
Refactored some things, corrected indentation etc..
Teetime
2012-08-03
Some cleanup
Teetime
2012-08-03
renamed file
Teetime
2012-08-03
Made amount of grenade-bullets adjustable
Teetime
2012-02-23
fixed spelling mistakes, some refractoring etc.
Teetime
2012-02-18
no endless ammo for grenade and all weapons, so player cannot shoot anymore a...
Teetime
2012-02-18
small fix for better looking in other clients
Teetime
2012-02-17
Merge branch 'master' into zCatch-Exp
Teetime
2011-12-29
fixed that the flag grab sound is played several times in a server side demo....
oy
2011-11-23
made scoring like the old zcatch-version...
Teetime
2011-11-23
made kill-penalty adjustable
Teetime
2011-11-19
refractor freezing
Teetime
2011-11-19
Fixed bug when restarting the game and player is freezed
Teetime
2011-11-18
removed vanilla-mode and refractoring
Teetime
2011-11-06
small fix
Teetime
2011-11-05
Added possibility to freeze players and improved and extended anticamper
Teetime
2011-10-22
reload map after mode-change to ensure that all is loaded correctly
Teetime
2011-10-14
changed scoring a bit
Teetime
2011-10-14
new mode: ninja
Teetime
2011-10-14
fixed a replacing fail...
Teetime
2011-10-14
corrected a bug on colorindicator
Teetime
2011-10-14
moved and overworked wincheck
Teetime
2011-10-14
renamed var
Teetime
2011-10-14
moved code for colorindicator
Teetime
2011-10-14
Give all weapons (except vanilla) full ammo and make one shot one kill
Teetime
2011-10-14
new mode (grenade)
Teetime
2011-10-14
removed sv_allow_join = 0
Teetime
2011-10-14
Updated copyright and corrected preprocessor define
Teetime
2011-07-03
Added general zCatch-Support
Teetime
2011-06-19
improved sudden death in ctf. Closes #617
oy
2011-06-11
fixed #687 Bug with the ctf score when the round starts, fixed so you can't g...
Choupom
2011-06-11
fixed #633 Correct sound effects in following spectactor mode
Choupom
2011-04-13
added "Whitespace and line Endings cleanup" by GreYFoX
oy
2011-03-26
added a respawn delay command for tdm
oy
2011-03-10
fixed problem with ctf if there're no flags
oy
2011-03-04
made network clip flags. Closes #131
oy
2011-02-13
added flag return message on death tile collision
Choupom
2011-02-12
Refactoring & fixed WEAPONSPEC_GUN in content.py
GreYFoXGTi
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