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path: root/src/game/server/gamemodes/ctf.cpp
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2013-02-24fixed some merge problemsoy
2011-12-29fixed that the flag grab sound is played several times in a server side ↵oy
demo. Closes #901
2011-06-19improved sudden death in ctf. Closes #617oy
2011-06-11fixed #687 Bug with the ctf score when the round starts, fixed so you can't ↵Choupom
grab the flag if the game is over
2011-06-11fixed #633 Correct sound effects in following spectactor modeChoupom
2011-04-13added "Whitespace and line Endings cleanup" by GreYFoXoy
2011-03-10fixed problem with ctf if there're no flagsoy
2011-03-04made network clip flags. Closes #131oy
2011-02-13added flag return message on death tile collisionChoupom
2011-02-12Refactoring & fixed WEAPONSPEC_GUN in content.pyGreYFoXGTi
2011-01-19removed double entity list in gameworld and cleaned up connected stuffoy
2011-01-08reset flags and projectiles when leaving the game layer too much. Closes #385oy
2011-01-03added constants for teams by Choupomoy
2010-11-20Updated copyrightsSworddragon
2010-09-22fixed that ctf gametype doesn't work if the map has more than 1 flag per ↵oy
team. Closes #124
2010-09-12added quotes around player names in the other server messages too and ↵oy
changed it to ' for consistency
2010-09-07separated CFlag from ctfChoupom
2010-09-07Put quotes around player names in server messages.Fujnky
2010-08-18added output level for console print function, categorised the debug ↵oy
messages and merged them into the new functionality. Closes #8
2010-06-03Merge branch 'master' of git://github.com/matricks/teeworldsFujnky
Conflicts: src/game/server/gamemodes/ctf.cpp
2010-06-03fixed so that the same distance is used when leaving off the flag and taking itMagnus Auvinen
2010-06-03Flag catch and capture should now be exactly the sameFujnky
2010-06-03made flag catch and capture distances fitFujnky
2010-05-29renamned m_pCarryingCCharacter correctlyMagnus Auvinen
2010-05-29copied refactor to trunkMagnus Auvinen
2009-05-31moved 0.5 branch to trunkMagnus Auvinen
2009-01-21added missing ctf return soundMagnus Auvinen
2009-01-17flag position is only sent when player is nearAlfred Eriksson
2009-01-11fixed so the laser bounces correctly at low anglesMagnus Auvinen
2008-11-08Chat message for capture timing. ticket #278scosu
2008-11-08a nicer solution for changeset:1669scosu
2008-11-04do not take/reset the flag if character is dead or spectator; ticket #556Dominik Geyer
2008-11-04fixed null-pointer server-crashDominik Geyer
2008-11-04fix for ticket #549 by using col_intersect_linescosu
2008-10-18reset flag when it hits a death-tile; ticket #513Dominik Geyer
2008-10-05fixed server crash when disconnecting in ctfAlfred Eriksson
2008-09-23some server restructure. added hook no attach soundMagnus Auvinen
2008-09-13fixed #470Alfred Eriksson
2008-08-31setting of correct game type in game controller. fixed gametype filter in ↵Magnus Auvinen
browser. various cleanups
2008-08-31removed the GAMETYPE_ enumMagnus Auvinen
2008-08-17continued with clean upMagnus Auvinen
2008-08-14moved alot of stuff to their own cpp/hpp filesMagnus Auvinen