| Age | Commit message (Collapse) | Author |
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(known problem: aren't conserved over mapchanges)
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with leaving and joining players and let DoWinCheck check if the game is over before checking
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Conflicts:
src/engine/server.h
src/engine/server/server.cpp
src/engine/server/server.h
src/engine/shared/network.h
src/engine/shared/network_server.cpp
src/game/server/player.h
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send options as lists when a client joins. Closes #459
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(instead of client ones). Closes #68
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