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Author
2011-03-04
made network clip flags. Closes #131
oy
2011-03-01
only update the ping if the scoreboard is active. Closes #27
oy
2011-02-12
Refactoring & fixed WEAPONSPEC_GUN in content.py
GreYFoXGTi
2011-01-23
fixed position of the hammer damage effect. Closes #448
oy
2011-01-19
added hammerhit simplification by fisted. Closes #443
oy
2011-01-19
removed double entity list in gameworld and cleaned up connected stuff
oy
2011-01-09
just formatting
Patafix
2011-01-08
reset flags and projectiles when leaving the game layer too much. Closes #385
oy
2011-01-03
added constants for teams by Choupom
oy
2010-12-16
fixed server crash on too many snap items. Closes #317
oy
2010-11-20
Updated copyrights
Sworddragon
2010-09-07
separated CFlag from ctf
Choupom
2010-08-18
added output level for console print function, categorised the debug messages...
oy
2010-08-08
fixed flickering players on respawn
oy
2010-07-04
kill the player when leaving the game layer too much... will stop never endin...
SushiTee
2010-06-10
Fixed remaining compiler warnings for gcc on Linux
xalduin
2010-06-06
fixed some compiler warnings. Closes #76
oy
2010-06-03
cleaned up g_CharPhysSize
Magnus Auvinen
2010-05-29
copied refactor to trunk
Magnus Auvinen
2009-05-31
moved 0.5 branch to trunk
Magnus Auvinen
2009-01-12
introduced 3 special pseudo weapons. game, self and world to make a differenc...
Magnus Auvinen
2009-01-11
fixed so predicted sounds and air jump effect works with demo playback
Magnus Auvinen
2009-01-11
increased the firedelay on the gun and hammer to 125ms. this is how fast a hu...
Magnus Auvinen
2009-01-11
tweaked the gameplay a bit
Magnus Auvinen
2009-01-11
fixed so the laser bounces correctly at low angles
Magnus Auvinen
2008-11-16
fixed issues when pausing the game and added pause and unpause console commands
Magnus Auvinen
2008-11-16
fixed respawn times
Alfred Eriksson
2008-11-01
a fix for the physical size of tees in changeset:1659
scosu
2008-10-26
Changes the collision check for death-tiles so it reacts if any part of the t...
scosu
2008-10-20
fixed incorrect handling of projectiel and laser owner
Magnus Auvinen
2008-10-20
fixed reset for characters
Magnus Auvinen
2008-10-18
fixed potential crash when players leave and there are projectiles left from ...
Magnus Auvinen
2008-10-18
reset flag when it hits a death-tile; ticket #513
Dominik Geyer
2008-10-18
fixed the hammer so it looks good again and works like it should
Magnus Auvinen
2008-10-17
made sure that the hook is released on players that doesn't exist anymore aka...
Magnus Auvinen
2008-10-17
fixed fetching of server info and corrected some spelling errors
Magnus Auvinen
2008-10-17
added hammer hit effect. added reset of all systems on state change. solves a...
Magnus Auvinen
2008-10-15
fixed server-crash on death race-condition; ticket #494
Dominik Geyer
2008-10-08
removed pickup debugging stuff
Magnus Auvinen
2008-10-08
fixed so the ninja works again. made it less specialized aswell
Magnus Auvinen
2008-10-06
major update. continued on ban support. added demo recording (client and serv...
Magnus Auvinen
2008-10-05
fixed compiler warnings
Dominik Geyer
2008-09-25
fixed keybindings. reworked the voting a bit. added vote spamming protection....
Magnus Auvinen
2008-09-24
fixed server crash when dieing
Magnus Auvinen
2008-09-24
cleaned up the code a bit more. pooling of character and player objects with ...
Magnus Auvinen
2008-09-23
some server restructure. added hook no attach sound
Magnus Auvinen
2008-09-23
added non-hookable tile
Magnus Auvinen
2008-09-23
added death tile
Magnus Auvinen
2008-09-23
fixed clearing of character on spawn
Magnus Auvinen
2008-09-23
fixed multiple fire problem
Magnus Auvinen
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