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AgeCommit message (Collapse)Author
2014-09-27Deletedsavander
2014-09-27zCatch:Rankingsavander
2014-09-26RespawnProtection: prevent crashsavander
2014-09-21Updatesavander
2014-05-07improved spam protection (now you can kill everyone you have on hook)Marius "Teelevision" Neugebauer
2014-04-06init last positions with values that won't occure normalyMarius "Teelevision" Neugebauer
2014-04-05some tidy up on the bot detectionMarius "Teelevision" Neugebauer
2014-04-02fixed possible crash bugMarius "Teelevision" Neugebauer
2014-04-02added detection for fast aiming botsMarius "Teelevision" Neugebauer
2014-04-02started bot detectionMarius "Teelevision" Neugebauer
2014-03-30when limited ammo: return ammo when hitting someone or rocketjumpingMarius "Teelevision" Neugebauer
2014-03-28anti-spray protection for some casesMarius "Teelevision" Neugebauer
2013-03-24Merge branch 'master0.6' into zCatchTeetime
Conflicts: data/languages/index.txt src/game/server/entities/character.cpp
2013-02-24play only one weapon no ammo sound per second. #993oy
2013-02-04Changed weapons a bit.Teetime
Now you are able to set endless grenade ammo and customize the ammo for mode 2
2013-01-12Refactored some things, corrected indentation etc..Teetime
2012-08-03Made amount of grenade-bullets adjustableTeetime
2012-02-18no endless ammo for grenade and all weapons, so player cannot shoot anymore ↵Teetime
all the time
2012-02-18added laserjumps and cleaned up some codeTeetime
2012-02-18better automelt displayTeetime
2012-02-17Merge branch 'master' into zCatch-ExpTeetime
Conflicts: src/engine/server.h src/engine/server/server.cpp src/engine/server/server.h src/engine/shared/network.h src/engine/shared/network_server.cpp src/game/server/player.h
2012-01-10added pause command. Closes #15oy
2011-12-10let the server check if the input aims the center. Closes #889oy
2011-11-19removed healthmod indicator (thx @ Pudding)Teetime
2011-11-19small changeTeetime
2011-11-19new option to set how much damage is needed to kill a player by grenadeTeetime
2011-11-19refractor freezingTeetime
2011-11-18removed vanilla-mode and refractoringTeetime
2011-11-12Selfdamage available in Vanilla/AllWeapons-ModeTeetime
2011-11-12Grenade doesn't kill owner anymoreTeetime
2011-11-06small fixTeetime
2011-11-05removed weapon_anticamperTeetime
2011-11-05Added possibility to freeze players and improved and extended anticamperTeetime
2011-10-31added anticamperTeetime
2011-10-14new mode: ninjaTeetime
2011-10-14Give all weapons (except vanilla) full ammo and make one shot one killTeetime
2011-10-14new mode (grenade)Teetime
2011-10-08Merge branch 'master' of github.com:Teetime/teeworlds into zcatchTeetime
2011-08-02Refactored some pointersShereef Marzouk
2011-07-30fixed problem with player collision. Closes #722oy
2011-07-03Added general zCatch-SupportTeetime
2011-06-27Fixed ninja: always set last active weapon after ninja's endnsinreal
2011-06-19made it possible to restrict player information in spectator modeoy
2011-06-11fixed #633 Correct sound effects in following spectactor modeChoupom
2011-06-09fixed that the player keeps action when activating chat. Closes #719oy
2011-05-05fixed compiler warnings. Closes #679oy
2011-04-13added "Whitespace and line Endings cleanup" by GreYFoXoy
2011-03-26added a respawn delay command for tdmoy
2011-03-13give ninja players the momentum they had before slicing, after slicing. ↵oy
Closes #120
2011-03-10added extended spectator mode. Closes #28oy