index
:
mirror/zcatch
this commit
master
zCatch
Patched and working
naki
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
game
/
server
/
entities
/
character.cpp
Age
Commit message (
Expand
)
Author
2014-05-07
improved spam protection (now you can kill everyone you have on hook)
Marius "Teelevision" Neugebauer
2014-04-06
init last positions with values that won't occure normaly
Marius "Teelevision" Neugebauer
2014-04-05
some tidy up on the bot detection
Marius "Teelevision" Neugebauer
2014-04-02
fixed possible crash bug
Marius "Teelevision" Neugebauer
2014-04-02
added detection for fast aiming bots
Marius "Teelevision" Neugebauer
2014-04-02
started bot detection
Marius "Teelevision" Neugebauer
2014-03-30
when limited ammo: return ammo when hitting someone or rocketjumping
Marius "Teelevision" Neugebauer
2014-03-28
anti-spray protection for some cases
Marius "Teelevision" Neugebauer
2013-03-24
Merge branch 'master0.6' into zCatch
Teetime
2013-02-24
play only one weapon no ammo sound per second. #993
oy
2013-02-04
Changed weapons a bit.
Teetime
2013-01-12
Refactored some things, corrected indentation etc..
Teetime
2012-08-03
Made amount of grenade-bullets adjustable
Teetime
2012-02-18
no endless ammo for grenade and all weapons, so player cannot shoot anymore a...
Teetime
2012-02-18
added laserjumps and cleaned up some code
Teetime
2012-02-18
better automelt display
Teetime
2012-02-17
Merge branch 'master' into zCatch-Exp
Teetime
2012-01-10
added pause command. Closes #15
oy
2011-12-10
let the server check if the input aims the center. Closes #889
oy
2011-11-19
removed healthmod indicator (thx @ Pudding)
Teetime
2011-11-19
small change
Teetime
2011-11-19
new option to set how much damage is needed to kill a player by grenade
Teetime
2011-11-19
refractor freezing
Teetime
2011-11-18
removed vanilla-mode and refractoring
Teetime
2011-11-12
Selfdamage available in Vanilla/AllWeapons-Mode
Teetime
2011-11-12
Grenade doesn't kill owner anymore
Teetime
2011-11-06
small fix
Teetime
2011-11-05
Added possibility to freeze players and improved and extended anticamper
Teetime
2011-10-14
new mode: ninja
Teetime
2011-10-14
Give all weapons (except vanilla) full ammo and make one shot one kill
Teetime
2011-10-14
new mode (grenade)
Teetime
2011-10-08
Merge branch 'master' of github.com:Teetime/teeworlds into zcatch
Teetime
2011-07-30
fixed problem with player collision. Closes #722
oy
2011-07-03
Added general zCatch-Support
Teetime
2011-06-27
Fixed ninja: always set last active weapon after ninja's end
nsinreal
2011-06-19
made it possible to restrict player information in spectator mode
oy
2011-06-11
fixed #633 Correct sound effects in following spectactor mode
Choupom
2011-06-09
fixed that the player keeps action when activating chat. Closes #719
oy
2011-05-05
fixed compiler warnings. Closes #679
oy
2011-04-13
added "Whitespace and line Endings cleanup" by GreYFoX
oy
2011-03-26
added a respawn delay command for tdm
oy
2011-03-13
give ninja players the momentum they had before slicing, after slicing. Close...
oy
2011-03-10
added extended spectator mode. Closes #28
oy
2011-03-01
only update the ping if the scoreboard is active. Closes #27
oy
2011-01-23
fixed position of the hammer damage effect. Closes #448
oy
2011-01-19
added hammerhit simplification by fisted. Closes #443
oy
2011-01-19
removed double entity list in gameworld and cleaned up connected stuff
oy
2011-01-09
just formatting
Patafix
2011-01-08
reset flags and projectiles when leaving the game layer too much. Closes #385
oy
2011-01-03
added constants for teams by Choupom
oy
[next]