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zCatch
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gc_render.cpp
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Author
2008-08-27
major commit. game client restructure. not complete, loads of stuff not worki...
Magnus Auvinen
2008-08-17
continued with clean up
Magnus Auvinen
2008-08-17
added cl_layershot. fixed some bugs in the network
Magnus Auvinen
2008-08-14
moved out e_system, e_detect, vmath and math to a little base library
Magnus Auvinen
2008-07-06
major update. server clean up and much added documentation
Magnus Auvinen
2008-06-12
renamed .h to .hpp in game because they are c++ headers
Magnus Auvinen
2008-06-12
large commit with loads of clean up. more is comming
Magnus Auvinen
2008-03-30
fixed tiling error when using sides that are just 1 tile thick
Magnus Auvinen
2008-03-29
fixed loads of graphical optimizations
Magnus Auvinen
2008-03-23
tweaked the airjump indicator
Magnus Auvinen
2008-03-22
fixed invisible tees problem. increased mouse deadzone from 200 to 300. decre...
Magnus Auvinen
2008-03-21
fixed bug in text rendering. added option for detail layers
Magnus Auvinen
2008-03-18
tuned down the zoom a bit more like 0.3.4
Magnus Auvinen
2008-03-12
tilemap skip optimizating
Magnus Auvinen
2008-03-02
updated ctf2. could use some more 0.4.0 effects
Magnus Auvinen
2008-02-24
larger restructure to improve security
Magnus Auvinen
2008-02-10
done some more latency work. added the extra message for projectiles to reduc...
Magnus Auvinen
2008-02-05
added rotate to editor. fixed so that the game handles envelopes
Magnus Auvinen
2008-02-02
added laser weapon
Magnus Auvinen
2008-01-29
large update. cleaned up some code. added new effects for almost everything
Magnus Auvinen
2008-01-19
large commit. documented a bit. editor updates. general cleanup of everything
Magnus Auvinen
2008-01-17
editor update and other stuff
Magnus Auvinen
2008-01-13
new mapformat in place. continued the cleanup. some effects are gone, gonna b...
Magnus Auvinen
2008-01-12
continued the cleanup
Magnus Auvinen