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2010-08-05added lost datadir override featureoy
2010-07-17Merge branch 'master' of http://github.com/matricks/teeworldsoy
2010-07-05fixed some compiler errors and warnings with clangMagnus Auvinen
2010-07-02fixed connecting to localhost if the client couldn't find the address and ↵oy
small cleanup
2010-06-27fixed screenshot bug. Closes #144oy
2010-06-26fixed entering a private server on a map change without password. Closes #142oy
2010-06-20added commands to dump the output of the consoles into a fileoy
2010-06-18made the console use the flagmask when looking for command (FindCommand) and ↵oy
removed double "No such command" console message
2010-06-13fixed a server register issueoy
2010-06-10Fixed issue #115, text now fits into columns in server browserxalduin
2010-06-10Fixed remaining compiler warnings for gcc on Linuxxalduin
2010-06-09Fixed some compiler warningsxalduin
2010-06-07made unban command work with the banlist index. Closes #102oy
2010-06-07update server info for connected clients if map or gametype changes. Closes #108oy
2010-06-06fixed some compiler warnings. Closes #76oy
2010-06-06Merge remote branch 'choupom/master'Magnus Auvinen
2010-06-06fixed issue when using +commands in the consoleMagnus Auvinen
2010-06-05fixed so we can run a map which is in a folderChoupom
2010-06-03Issue #82 time and date in screenshot filenamexalduin
2010-06-03mergend stuffSushiTee
2010-06-03- show connecting players with rcon status commandoy
- make it possible to limit the number of clients with the same ip that can connect to the server
2010-06-02shortened IsAuthed a bitSushiTee
2010-06-03Admin-Kick-ProtectionNoxNebula
Add IsAuthed(int ClientID); function. Add kickprotection for admins (Remote Console logged in players) Add Anti-Self-Kick (minor)
2010-06-02Admin-Kick-ProtectionNoxNebula
Add IsAuthed(int ClientID); function. Add kickprotection for admins (Remote Console logged in players) Add Anti-Self-Kick (minor)
2010-06-02fixed so that SDL_main is declared as a C function so linking gets done ↵Magnus Auvinen
correctly
2010-06-02fixed compile errors for osxMagnus Auvinen
2010-06-01fixed so that SDL_main is declared as a C function so linking gets done ↵Magnus Auvinen
correctly
2010-06-01fixed compile errors for osxMagnus Auvinen
2010-05-31removed alpha values from screenshots (#742)Tom Adams
2010-05-30*some esthetic changesThomas
*split "CHud::RenderGoals()" *added "reload" command *added the ability to show last chat lines (+show_chat) *updated french.txt
2010-05-30auto capture mouse on focus (#728)Tom Adams
2010-05-29cleaned up some codeMagnus Auvinen
2010-05-29cleaned up some commentsMagnus Auvinen
2010-05-29fixed crash with related to player countMagnus Auvinen
2010-05-29copied refactor to trunkMagnus Auvinen
2009-10-29added missing headersMagnus Auvinen
2009-10-27major update with stuffMagnus Auvinen
2009-06-15fixed chaining of console commands, allows snatching updates of console ↵Magnus Auvinen
variables. cleaned up some code
2009-06-15fixed so that the demo player doesn't crash when the map isn't foundMagnus Auvinen
2009-06-15fixed so server stops recording when changing mapMagnus Auvinen
2009-06-15fixed crashing of server side demos due to client_entergame() being processedMagnus Auvinen
2009-06-13minor cleanup of out commented clodeMagnus Auvinen
2009-06-13improved the font system even futher. utf8 is now used everywhere. it uses ↵Magnus Auvinen
less memory as well
2009-06-07fixed utf8 supportMagnus Auvinen
2009-06-07new font rendering system using freetype2. only compiles under linux for nowMagnus Auvinen
2009-05-31moved 0.5 branch to trunkMagnus Auvinen
2009-01-24continued work on prediction and game timerMagnus Auvinen
2009-01-24added help messages for all commands. added syntax in the help msgAlfred Eriksson
2009-01-24added ping spike detectionMagnus Auvinen
2009-01-24fixed so the console show help for each command. not all commands have ↵Magnus Auvinen
descriptions however