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AgeCommit message (Collapse)Author
2009-06-13improved the font system even futher. utf8 is now used everywhere. it uses ↵Magnus Auvinen
less memory as well
2009-06-07fixed utf8 supportMagnus Auvinen
2009-06-07new font rendering system using freetype2. only compiles under linux for nowMagnus Auvinen
2009-05-31moved 0.5 branch to trunkMagnus Auvinen
2009-01-24continued work on prediction and game timerMagnus Auvinen
2009-01-24added help messages for all commands. added syntax in the help msgAlfred Eriksson
2009-01-24added ping spike detectionMagnus Auvinen
2009-01-24fixed so the console show help for each command. not all commands have ↵Magnus Auvinen
descriptions however
2009-01-24fixed bug in text renderingMagnus Auvinen
2009-01-24added tab completion to the console. works for local and remoteMagnus Auvinen
2009-01-24moved refreshing of masters in the client from the server browsers to before ↵Magnus Auvinen
we load so we refresh while we are loading
2009-01-24reduced maximum masters from 16 to 4 to make the master server refresh cycle ↵Magnus Auvinen
faster
2009-01-24fixed so that the client connect command works when passed as an argumentMagnus Auvinen
2009-01-22removed old debug spamMagnus Auvinen
2009-01-21fixed mouse buttons that I kinda fucked upMagnus Auvinen
2009-01-21cleaned up mouse input a bitMagnus Auvinen
2009-01-21added support for mouse buttons 4-8Magnus Auvinen
2009-01-21stop recording on map loadMagnus Auvinen
2009-01-21fixed vsync optionMagnus Auvinen
2009-01-21added snd_buffer_sizeAlfred Eriksson
2009-01-21improved crapnet so it changes between different ping configurations. ↵Magnus Auvinen
improved the game timer
2009-01-21improved the prediction timer to handle crappy connections betterMagnus Auvinen
2009-01-21increased the number of snapshots the server will hold from 1 second to 3Magnus Auvinen
2009-01-18fixed bug that can cause a connection to spam packetsMagnus Auvinen
2009-01-13ppc sound fixJoel de Vahl
2009-01-13fixed perma banning and that input timing shouldn't be vital packetsMagnus Auvinen
2009-01-12refreshing the server info when loadingAlfred Eriksson
2009-01-11removed some debug spam in the demo playerMagnus Auvinen
2009-01-11fixed fsaa sampling and reduction of fsaa if gfx init failsMagnus Auvinen
2009-01-11use dmg for osx deliver, build universal binary, fix backspace being entered ↵Joel de Vahl
as a character
2009-01-11removed the tuning filtering and warning. modded servers can use tuning for ↵Alfred Eriksson
free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning.
2009-01-11fixed so the current server info doesn't update the server list causing problemsMagnus Auvinen
2009-01-10fixed error that occurs when you try to free the invalid texture textureMagnus Auvinen
2009-01-10fixed a few debug messages that spammed a bit too muchMagnus Auvinen
2009-01-10fixed resending algorithmMagnus Auvinen
2009-01-10removed input timing from the snapshot messages and put them in a separate ↵Magnus Auvinen
message so we don't loose them if the input were late
2009-01-10finished the ban supportMagnus Auvinen
2008-12-19improved the demo players scrubbing capabilitiesMagnus Auvinen
2008-12-19improved the demo players scrubbing capabilitiesMagnus Auvinen
2008-12-19fixed the demo recorder so it padds the data to 4 byte alignment so the ↵Magnus Auvinen
compression works like it should
2008-12-19added missing function in network headerMagnus Auvinen
2008-12-08reset error_string when starting demo playbackAlfred Eriksson
2008-11-29applied patch from Richie Nyhus to convert CRLF to LF, as it should beMagnus Auvinen
2008-11-23added rcon_auth command to authAlfred Eriksson
2008-11-17stops recording when client switches stateAlfred Eriksson
2008-11-17client can only start a recording when in the gameAlfred Eriksson
2008-11-16fixed window positioning for windowsAlfred Eriksson
2008-11-16fixed server side demo recording and some possible crashes with incorrect demosMagnus Auvinen
2008-11-16window resizing disabled by defaultAlfred Eriksson
2008-11-15upgraded the master server code so it can handle more serversMagnus Auvinen