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2013-02-24show reason for closing a connection within a debug message. Closes #1061oy
2013-02-24increased sleep time when tw is minimized and made it adjustable via ↵oy
cputhrottle otherwise
2013-02-24fixed last commitoy
2013-02-24Bug: Losing render-commands if commandbuffer is full(gfx)BeaR
Problem: If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command So we lose some commands during a frame cuz the commandbuffer is full This fixes the 2nd part of issue 1004
2013-02-24Some graphic batching:BeaR
Speed up for displaying debugtext and envelopepreview (This reduces the performance hit especially for the 'Show Info' mode in the editor) Conflicts: src/engine/client/client.cpp src/game/editor/editor.cpp src/game/editor/editor.h
2013-02-24readded texture resamplingoy
2013-02-24fixed texture memory usage calculation in graphics threadedoy
Conflicts: src/engine/client/graphics_threaded.cpp
2013-02-24fixed last commitoy
2013-02-24Missed a file..BeaR
2013-02-24Readded Texturecompression-supportBeaR
2013-02-24Fixed threaded gfx and building on Mac OS XJohannes Loher
2013-02-24fixed all the errors that the clang static analayzer foundMagnus Auvinen
2013-02-24cleaned up warnings that clang spits out. some bugs found with it.Magnus Auvinen
Conflicts: src/game/server/gamemodes/ctf.cpp src/game/server/gamemodes/ctf.h
2013-02-24Show user authlevel on status command. Closes #985oy
2013-02-24fixed missing messages when net connection closesoy
2013-02-24limit characters within player names to ascii range to prevent utf8 ↵oy
impersonating
2013-02-24#913BeaR
Fix Input Handling
2013-02-24Removed useless enumheinrich5991
2013-02-24Added borderless window functionalityheinrich5991
This might become handy for users with multiple monitors, might resolve other issues aswell
2013-02-24fixed semaphore on macosxoy
2013-02-24fixed resetting the error string of a net connection. Closes #954oy
2013-02-24fixed wrapping problems when rendering console inputoy
2013-02-24fixed ban range check to make sure the whole ip matches and not just rely on ↵oy
the hash. Closes #946
2013-02-24prevent that the server uses close messages from clients. Closes #950oy
2013-02-24fixed a checkoy
2013-02-24fixed used nettype in server browser and try to use ipv4 and ipv6 socket ↵oy
when using a bindaddr. Closes #940
2013-02-24fixed registering of ban commands. Closes #942oy
2013-02-24reset rcon AuthTries on logout. Closes #941oy
2013-02-24auto adjust the screen resolution on first start. Closes #921oy
2013-02-24skip screenshot when window isn't active. Closes #931oy
2013-02-24fix for saving bans in a fileTeetime
2012-02-05fixed stuck mouse cursor when loosing fullscreen focus on windowsoy
2012-02-05fixed compiling with vs2008 (#932)oy
2012-01-28tell what port might be in use, if we cannot bindfisted
2012-01-12Econ bufferoverflow fixeast
2012-01-10added demo markers by Choupom. Closes #837oy
2012-01-09put the game version constants all together in one file. Closes #870oy
2012-01-09cleaned up content folder creation. Closes #845oy
2012-01-09added command to toggle config values. Closes #888oy
2012-01-09add tuning to demo. Closes #899oy
2012-01-08added a config to display the code string of a country flag instead of the ↵oy
image. Closes #897
2012-01-08fixed some line endingsoy
2012-01-08show path in the editor file dialog. Closes #786oy
2012-01-08fixed border rendering in the editor's image preview. Closes #908oy
2012-01-07removed some unused zlib stuff. Closes #907oy
2012-01-06don't start playing the music again if we're quittingoy
2012-01-06fixed memory corruption with snd_buffer_size configoy
2012-01-06made bindaddr config work for client and master too. Closes #909oy
2012-01-06fixed compiling for macosxoy
2012-01-06made gfx_finish work againoy