| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2012-01-06 | made gfx_finish work again | oy | |
| 2012-01-03 | fixed kicking of command buffer if it's full when rendering. fixed compile ↵ | Magnus Auvinen | |
| error on windows | |||
| 2012-01-03 | cleaned up the code. fixed so that SDL is inited on main thread and then ↵ | Magnus Auvinen | |
| transfers the gl context to the render thread | |||
| 2012-01-01 | added support for video modes | Magnus Auvinen | |
| 2012-01-01 | fixed shutdown and screenshot functionallity | Magnus Auvinen | |
| 2012-01-01 | fixed the render frame time and cleaned up some more code | Magnus Auvinen | |
| 2011-12-31 | cleaned up some of the code | Magnus Auvinen | |
| 2011-12-31 | added flags for mipmap generation on textures. fixes missing texts | Magnus Auvinen | |
| 2011-12-31 | fixed so that the rendering can be done async from the input, network and update | Magnus Auvinen | |
| 2011-12-31 | fixed texture upload support. removed raw gl calls from the text render | Magnus Auvinen | |
| 2011-12-31 | splitted out the graphics threaded into a separate header | Magnus Auvinen | |