| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2011-12-31 | cleaned up some of the code | Magnus Auvinen | |
| 2011-12-31 | added flags for mipmap generation on textures. fixes missing texts | Magnus Auvinen | |
| 2011-12-31 | fixed so that you can select graphics backend via gfx_threaded | Magnus Auvinen | |
| 2011-12-31 | fixed so that the rendering can be done async from the input, network and update | Magnus Auvinen | |
| 2011-12-31 | fixed texture upload support. removed raw gl calls from the text render | Magnus Auvinen | |
| 2011-12-31 | fixed so that the resolusion is set correctly on init | Magnus Auvinen | |
| 2011-12-31 | splitted out the graphics threaded into a separate header | Magnus Auvinen | |
| 2011-12-31 | initial commit of the threaded graphics. can start game and render the gui. ↵ | Magnus Auvinen | |
| no textures at the moment. still waits for the swap for now | |||