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graphics_threaded.cpp
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Author
2013-02-24
fixed some merge problems
oy
2013-02-24
fixed last commit
oy
2013-02-24
Bug: Losing render-commands if commandbuffer is full(gfx)
BeaR
2013-02-24
Some graphic batching:
BeaR
2013-02-24
readded texture resampling
oy
2013-02-24
fixed texture memory usage calculation in graphics threaded
oy
2013-02-24
Missed a file..
BeaR
2013-02-24
Added borderless window functionality
heinrich5991
2013-02-24
auto adjust the screen resolution on first start. Closes #921
oy
2013-02-24
skip screenshot when window isn't active. Closes #931
oy
2012-02-05
fixed compiling with vs2008 (#932)
oy
2012-01-08
fixed border rendering in the editor's image preview. Closes #908
oy
2012-01-06
made gfx_finish work again
oy
2012-01-03
fixed kicking of command buffer if it's full when rendering. fixed compile er...
Magnus Auvinen
2012-01-03
cleaned up the code. fixed so that SDL is inited on main thread and then tran...
Magnus Auvinen
2012-01-01
added support for video modes
Magnus Auvinen
2012-01-01
fixed shutdown and screenshot functionallity
Magnus Auvinen
2012-01-01
fixed the render frame time and cleaned up some more code
Magnus Auvinen
2011-12-31
cleaned up some of the code
Magnus Auvinen
2011-12-31
added flags for mipmap generation on textures. fixes missing texts
Magnus Auvinen
2011-12-31
fixed so that you can select graphics backend via gfx_threaded
Magnus Auvinen
2011-12-31
fixed so that the rendering can be done async from the input, network and update
Magnus Auvinen
2011-12-31
fixed texture upload support. removed raw gl calls from the text render
Magnus Auvinen
2011-12-31
fixed so that the resolusion is set correctly on init
Magnus Auvinen
2011-12-31
splitted out the graphics threaded into a separate header
Magnus Auvinen
2011-12-31
initial commit of the threaded graphics. can start game and render the gui. n...
Magnus Auvinen