| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2013-02-24 | fixed some merge problems | oy | |
| 2013-02-24 | fixed last commit | oy | |
| 2013-02-24 | Bug: Losing render-commands if commandbuffer is full(gfx) | BeaR | |
| Problem: If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command So we lose some commands during a frame cuz the commandbuffer is full This fixes the 2nd part of issue 1004 | |||
| 2013-02-24 | Some graphic batching: | BeaR | |
| Speed up for displaying debugtext and envelopepreview (This reduces the performance hit especially for the 'Show Info' mode in the editor) Conflicts: src/engine/client/client.cpp src/game/editor/editor.cpp src/game/editor/editor.h | |||
| 2013-02-24 | readded texture resampling | oy | |
| 2013-02-24 | fixed texture memory usage calculation in graphics threaded | oy | |
| Conflicts: src/engine/client/graphics_threaded.cpp | |||
| 2013-02-24 | Missed a file.. | BeaR | |
| 2013-02-24 | Added borderless window functionality | heinrich5991 | |
| This might become handy for users with multiple monitors, might resolve other issues aswell | |||
| 2013-02-24 | auto adjust the screen resolution on first start. Closes #921 | oy | |
| 2013-02-24 | skip screenshot when window isn't active. Closes #931 | oy | |
| 2012-02-05 | fixed compiling with vs2008 (#932) | oy | |
| 2012-01-08 | fixed border rendering in the editor's image preview. Closes #908 | oy | |
| 2012-01-06 | made gfx_finish work again | oy | |
| 2012-01-03 | fixed kicking of command buffer if it's full when rendering. fixed compile ↵ | Magnus Auvinen | |
| error on windows | |||
| 2012-01-03 | cleaned up the code. fixed so that SDL is inited on main thread and then ↵ | Magnus Auvinen | |
| transfers the gl context to the render thread | |||
| 2012-01-01 | added support for video modes | Magnus Auvinen | |
| 2012-01-01 | fixed shutdown and screenshot functionallity | Magnus Auvinen | |
| 2012-01-01 | fixed the render frame time and cleaned up some more code | Magnus Auvinen | |
| 2011-12-31 | cleaned up some of the code | Magnus Auvinen | |
| 2011-12-31 | added flags for mipmap generation on textures. fixes missing texts | Magnus Auvinen | |
| 2011-12-31 | fixed so that you can select graphics backend via gfx_threaded | Magnus Auvinen | |
| 2011-12-31 | fixed so that the rendering can be done async from the input, network and update | Magnus Auvinen | |
| 2011-12-31 | fixed texture upload support. removed raw gl calls from the text render | Magnus Auvinen | |
| 2011-12-31 | fixed so that the resolusion is set correctly on init | Magnus Auvinen | |
| 2011-12-31 | splitted out the graphics threaded into a separate header | Magnus Auvinen | |
| 2011-12-31 | initial commit of the threaded graphics. can start game and render the gui. ↵ | Magnus Auvinen | |
| no textures at the moment. still waits for the swap for now | |||