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zCatch
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ec_client.c
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Author
2008-02-10
merged 0.3.4 changes to trunk
Magnus Auvinen
2008-02-10
added simple map downloading \o/
Magnus Auvinen
2008-02-10
done some more latency work. added the extra message for projectiles to ↵
Magnus Auvinen
reduce latency
2008-02-04
fixed sound positioning bug, tweaked laser effect, fixed memory dumping
Magnus Auvinen
2008-02-02
added laser weapon
Magnus Auvinen
2008-02-02
cleaned up the console code. added the ability to tune the game in runtime.
Magnus Auvinen
2008-02-01
removed wrongful dependency
Jakob Fries
2008-01-30
animated console, added log messages for team changes and ctf flag events
Jakob Fries
2008-01-20
fixed bug when switching fast from internet and lan tabs
Magnus Auvinen
2008-01-19
large commit. documented a bit. editor updates. general cleanup of everything
Magnus Auvinen
2008-01-18
Console is now accessable in-game and has more commands: connect, ↵
Jakob Fries
disconnect, quit.
2008-01-13
new mapformat in place. continued the cleanup. some effects are gone, gonna ↵
Magnus Auvinen
be redone so no biggie. CTF isn't working now.
2008-01-12
first round of code cleanup
Magnus Auvinen
2008-01-12
merged 0.3.3 changes over to trunk
Magnus Auvinen
2008-01-11
Minimized font's gfx memory footprint.
Jakob Fries
2007-12-20
fixed crash when joining a server when connected to one already
Magnus Auvinen
2007-12-19
fixed error with the prediction events
Magnus Auvinen
2007-12-19
fixed endian swap for server browser
Joel de Vahl
2007-12-18
changed how the input snapping works. fixed a bug in the projectile ↵
Magnus Auvinen
rendering when using 25 snapping rate
2007-12-17
tweaked the prediction values a bit
Magnus Auvinen
2007-12-17
cleaned up abit. halfed the default snapping rate. fixed different snapping ↵
Magnus Auvinen
rates, init, full and recover to help the bandwidth.
2007-12-15
cleaned up code structure a bit
Magnus Auvinen