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path: root/src/engine/client/client.cpp
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2018-08-20Port antispoofeeeee
2018-08-20force vital check on essential cl/srv messages and added additional sequence ↵oy
checking
2013-02-24increased sleep time when tw is minimized and made it adjustable via ↵oy
cputhrottle otherwise
2013-02-24Some graphic batching:BeaR
Speed up for displaying debugtext and envelopepreview (This reduces the performance hit especially for the 'Show Info' mode in the editor) Conflicts: src/engine/client/client.cpp src/game/editor/editor.cpp src/game/editor/editor.h
2013-02-24fixed all the errors that the clang static analayzer foundMagnus Auvinen
2013-02-24fixed used nettype in server browser and try to use ipv4 and ipv6 socket ↵oy
when using a bindaddr. Closes #940
2012-01-10added demo markers by Choupom. Closes #837oy
2012-01-09put the game version constants all together in one file. Closes #870oy
2012-01-09cleaned up content folder creation. Closes #845oy
2012-01-06don't start playing the music again if we're quittingoy
2012-01-06made bindaddr config work for client and master too. Closes #909oy
2012-01-06fixed compiling for macosxoy
2012-01-06made the editor work again. Closes #914oy
2012-01-03Merge pull request #912 from matricks/threadedflipoy
Threadedflip
2012-01-03fixed kicking of command buffer if it's full when rendering. fixed compile ↵Magnus Auvinen
error on windows
2012-01-03cleaned up the code. fixed so that SDL is inited on main thread and then ↵Magnus Auvinen
transfers the gl context to the render thread
2012-01-01fixed the render frame time and cleaned up some more codeMagnus Auvinen
2011-12-31fixed so that you can select graphics backend via gfx_threadedMagnus Auvinen
2011-12-31fixed so that the rendering can be done async from the input, network and updateMagnus Auvinen
2011-12-31initial commit of the threaded graphics. can start game and render the gui. ↵Magnus Auvinen
no textures at the moment. still waits for the swap for now
2011-12-30clean up temp commands on logout in the clientoy
2011-12-30ugly incomplete hack to put the rendering into another thread so we don't ↵Magnus Auvinen
have to wait for the flip
2011-12-29reworked ban systemoy
2011-11-30added caching for the play command. Closes #891oy
2011-07-31zero out client memory on startup to prevent more bad surprisesoy
2011-07-31fixed a client crash in debug. Closes #806oy
2011-07-30added missing newlines at end of 2 filesoy
2011-07-30Added server sided automatic demo recordingJohannes Loher
2011-07-30create client on heap. Closes #744oy
2011-07-14made rcon auto completion serverside. Closes #97oy
2011-07-07fixed some NETTYPE usage based on the socket stateoy
2011-06-29made it possible to filter by player country in the server browser. Closes #654oy
2011-05-05fixed compiler warnings. Closes #679oy
2011-04-13added "Whitespace and line Endings cleanup" by GreYFoXoy
2011-04-08mapped IPv4 addresses within master servers server list to IPv6 to decrease ↵oy
the size of an entry and increased the servers per packet
2011-04-07fixed a possible client crash on map changeoy
2011-04-07fixed and show error message if the crc doesn't match on map loadoy
2011-04-04fixed problem with sv_bindaddr on the serveroy
2011-04-04fixed clients search for maps within subfoldersoy
2011-03-31added a mechanism to check for a valid standard map. Closes #132oy
2011-03-30finished IPv6 support (master servers aren't compatible with 0.5 and older). ↵oy
Closes #233
2011-03-28added ipv6 support from the old lua branchoy
2011-03-27added remove_favorite command by Choupomoy
2011-03-27added renaming of srvbrowse so it matches with the interface filename by Choupomoy
2011-03-23added friends feature. Closes #24oy
2011-03-20made it possible to just show the number of player slots of a server ↵oy
(instead of client ones). Closes #68
2011-03-20fixed that server browser shows the correct country flagoy
2011-03-18improved server browser list resorting and made search work on IP addresses. ↵oy
Closes #482
2011-03-17made the client check for valid address on connectionless packets from ↵oy
master/version server
2011-03-16made serverinfo use clan name and country code for playersoy