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zCatch
Patched and working
naki
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backend_sdl.cpp
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Author
2013-02-25
window center position when windowed on Windows :3
PsychoGod
2013-02-24
readded texture resampling
oy
2013-02-24
fixed texture memory usage calculation in graphics threaded
oy
Conflicts: src/engine/client/graphics_threaded.cpp
2013-02-24
fixed last commit
oy
2013-02-24
Readded Texturecompression-support
BeaR
2013-02-24
Fixed threaded gfx and building on Mac OS X
Johannes Loher
2013-02-24
Removed useless enum
heinrich5991
2013-02-24
Added borderless window functionality
heinrich5991
This might become handy for users with multiple monitors, might resolve other issues aswell
2013-02-24
auto adjust the screen resolution on first start. Closes #921
oy
2012-02-05
fixed stuck mouse cursor when loosing fullscreen focus on windows
oy
2012-02-05
fixed compiling with vs2008 (#932)
oy
2012-01-08
fixed some line endings
oy
2012-01-08
fixed border rendering in the editor's image preview. Closes #908
oy
2012-01-06
made gfx_finish work again
oy
2012-01-03
cleaned up the code. fixed so that SDL is inited on main thread and then ↵
Magnus Auvinen
transfers the gl context to the render thread