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network.py
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Author
2010-08-12
made unpacking of net strings more strict - prevents possible malformed output
oy
2010-05-29
copied refactor to trunk
Magnus Auvinen
2009-01-12
introduced 3 special pseudo weapons. game, self and world to make a differenc...
Magnus Auvinen
2009-01-11
fixed so predicted sounds and air jump effect works with demo playback
Magnus Auvinen
2008-11-08
better voting support
Magnus Auvinen
2008-10-18
fixed input state mask, missed one bit that could make the server hang itself
Magnus Auvinen
2008-10-18
adjusted the sv_killmsg to account for death tiles
Magnus Auvinen
2008-10-17
added hammer hit effect. added reset of all systems on state change. solves a...
Magnus Auvinen
2008-10-08
fixed #490 (insert the player info in the sv_setinfo message into the snapsho...
Magnus Auvinen
2008-09-29
added voting gui and a lot of other minor changes
Magnus Auvinen
2008-09-25
continued on the voting
Magnus Auvinen
2008-09-24
begun the work on voting
Magnus Auvinen
2008-09-23
added dead reckoning to the characters
Magnus Auvinen
2008-09-07
added round number to the scoreboard
Alfred Eriksson
2008-09-04
fixed order of pickup ids
Magnus Auvinen
2008-08-31
removed the GAMETYPE_ enum
Magnus Auvinen
2008-08-27
missed some files
Magnus Auvinen
2008-07-08
minor update
Magnus Auvinen
2008-06-12
renamed .h to .hpp in game because they are c++ headers
Magnus Auvinen
2008-06-12
large commit with loads of clean up. more is comming
Magnus Auvinen
2008-04-27
more stuff :)
Magnus Auvinen