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AgeCommit message (Collapse)Author
2014-04-06init last positions with values that won't occure normalyMarius "Teelevision" Neugebauer
2014-04-06make it possible to release players if frozenMarius "Teelevision" Neugebauer
2014-04-05added range estimate to bot detection message; small adjustmentsMarius "Teelevision" Neugebauer
2014-04-05improved bot detection in one case of false positivesMarius "Teelevision" Neugebauer
2014-04-05added bot hint to status in the rconMarius "Teelevision" Neugebauer
2014-04-05some tidy up on the bot detectionMarius "Teelevision" Neugebauer
2014-04-05only check for bots if there is an admin to notifyMarius "Teelevision" Neugebauer
2014-04-05some tidy up on the bot detectionMarius "Teelevision" Neugebauer
2014-04-02fixed possible crash bugMarius "Teelevision" Neugebauer
2014-04-02shorten the bot message to admins to one lineMarius "Teelevision" Neugebauer
2014-04-02make the bot message to admins more visibleMarius "Teelevision" Neugebauer
2014-04-02Merge branch 'zCatch' into zCatch-bot-detectionMarius "Teelevision" Neugebauer
2014-04-02fix distance check in spam protectionMarius "Teelevision" Neugebauer
2014-04-02added detection for fast aiming botsMarius "Teelevision" Neugebauer
2014-04-02started bot detectionMarius "Teelevision" Neugebauer
2014-03-30added option to define when last standing rounds startMarius "Teelevision" Neugebauer
2014-03-30when limited ammo: return ammo when hitting someone or rocketjumpingMarius "Teelevision" Neugebauer
2014-03-30reworked the catching, counting and color systemMarius "Teelevision" Neugebauer
2014-03-28Revert "limit characters within player names to ascii range to prevent utf8 ↵Marius "Teelevision" Neugebauer
impersonating" This reverts commit 865d0f736588337fc7b8cc925eb84bc2dd2ae7f0.
2014-03-28anti-spray protection for some casesMarius "Teelevision" Neugebauer
2014-03-27some coding style adjustmentsMarius "Teelevision" Neugebauer
2014-03-27fixed and improved votebansMarius "Teelevision" Neugebauer
2014-03-27added votebansMarius "Teelevision" Neugebauer
(known problem: aren't conserved over mapchanges)
2014-03-26rcon command unmute added as alias for unmuteidMarius "Teelevision" Neugebauer
2014-03-26adjusted chat commandsMarius "Teelevision" Neugebauer
2014-03-26initial zCatch/TeeVi commitMarius "Teelevision" Neugebauer
2013-03-24Merge branch 'master0.6' into zCatchTeetime
Conflicts: data/languages/index.txt src/game/server/entities/character.cpp
2013-03-24for what else do we have a basis class...Teetime
2013-03-24Let calculate the playercolor on each tick to be always up to date, even ↵Teetime
with leaving and joining players and let DoWinCheck check if the game is over before checking
2013-03-24changed mute-system a bitTeetime
2013-03-04Merge pull request #1075 from PsychoGod/onemoreoy
one more centering window in graphics
2013-03-03one more centering window in graphicsPsychoGod
2013-03-02Merge pull request #1073 from chingis/0.6oy
Added kyrgyz translation for 0.6.2
2013-02-28kyrgyz.txtchingis
kyrgyz translation
2013-02-28Update index.txtchingis
add kyrgyz
2013-02-26made the demoplayer support 0.6.1 based demosoy
2013-02-25fixed version string of the versionserveroy
2013-02-25Merge pull request #1071 from PsychoGod/pullreqoy
window center position when windowed on Windows :3
2013-02-25window center position when windowed on Windows :3PsychoGod
2013-02-24added options for the threaded stuff in the menu and set versionoy
2013-02-24set default values for threaded graphics and async renderer to 0oy
2013-02-24prevent quick join/quit flood. #1070oy
2013-02-24make sure clients are authed for map downloadsoy
2013-02-24fixed some merge problemsoy
2013-02-24show reason for closing a connection within a debug message. Closes #1061oy
2013-02-24increased sleep time when tw is minimized and made it adjustable via ↵oy
cputhrottle otherwise
2013-02-24fixed last commitoy
2013-02-24Bug: Losing render-commands if commandbuffer is full(gfx)BeaR
Problem: If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command So we lose some commands during a frame cuz the commandbuffer is full This fixes the 2nd part of issue 1004
2013-02-24fixed last commitoy
Conflicts: src/game/editor/editor.cpp src/game/editor/editor.h
2013-02-24Some graphic batching:BeaR
Speed up for displaying debugtext and envelopepreview (This reduces the performance hit especially for the 'Show Info' mode in the editor) Conflicts: src/engine/client/client.cpp src/game/editor/editor.cpp src/game/editor/editor.h