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2012-01-10deactivate player ignore setting if show just friends chat is active and ↵oy
player isn't a friend
2012-01-10show notification when game is pausedoy
2012-01-10added missing localisationsoy
2012-01-10added pause command. Closes #15oy
2012-01-09fixed rendering on pause/specific speed for damage indicators and muzzle in ↵oy
the demo player
2012-01-09added an option to show only chat messages from friendsoy
2012-01-09buffered chat input. Closes #916oy
2012-01-09moved the player gun a bit down so it matches the projectile animation. ↵oy
Closes #854
2012-01-09put the game version constants all together in one file. Closes #870oy
2012-01-09cleaned up content folder creation. Closes #845oy
2012-01-09added command to toggle config values. Closes #888oy
2012-01-09add tuning to demo. Closes #899oy
2012-01-09added some vector operatorsoy
2012-01-09added player names to dm score hud and repositioned the player name in team ↵oy
games. Closes #871
2012-01-09increased the size of emoticons in the selector. Closes #625oy
2012-01-08added a config to display the code string of a country flag instead of the ↵oy
image. Closes #897
2012-01-08removed multiple updating of the renderinfo for ninjas. Closes #855oy
2012-01-08skip inactive kick for debug dummies to avoid console spamoy
2012-01-08fixed some line endingsoy
2012-01-08added a server command to lock teams. Closes #831oy
2012-01-08fixed that refocus is done when using Home-key in a editor edit box. Closes #821oy
2012-01-08show animation/grid/zoom level in the map editor. Closes #780oy
2012-01-08show path in the editor file dialog. Closes #786oy
2012-01-08fixed border rendering in the editor's image preview. Closes #908oy
2012-01-08- disabled clipping lines in the tile pickeroy
- fixed aspect ratio of the image in the tile picker Closes #833
2012-01-08added an entry for the kill command to the controls menu. Closes #652oy
2012-01-08fixed compiler warnings for gcc on windowsoy
2012-01-07removed some unused zlib stuff. Closes #907oy
2012-01-06switched client and highlight chat sound. Closes #630oy
2012-01-06don't start playing the music again if we're quittingoy
2012-01-06drop multiple chat sounds that are played within 300ms. Closes #440oy
2012-01-06cleaned up playing of global soundsoy
2012-01-06fixed memory corruption with snd_buffer_size configoy
2012-01-06made bindaddr config work for client and master too. Closes #909oy
2012-01-06fixed compiling for macosxoy
2012-01-06made gfx_finish work againoy
2012-01-06made the editor work again. Closes #914oy
2012-01-06updated copyright to 2012 and fixed a typo in the licenseoy
2012-01-04fixed linking for older gcc versionsoy
2012-01-04Merge branch 'master' of github.com:oy/teeworldsoy
2012-01-04fixed compiling with gcc on windowsoy
2012-01-03Merge pull request #911 from Learath2/translatefixoy
Fixed errors i've seen in Turkish translation.
2012-01-04fixed mac osxoy
2012-01-04fixed compiling on windowsoy
2012-01-03Merge pull request #912 from matricks/threadedflipoy
Threadedflip
2012-01-03fixed the osx opengl make current thingie.. I think...Magnus Auvinen
2012-01-03added osx implementation. not tested, not even compiled once. hope it worksMagnus Auvinen
2012-01-03fixed kicking of command buffer if it's full when rendering. fixed compile ↵Magnus Auvinen
error on windows
2012-01-03cleaned up the code. fixed so that SDL is inited on main thread and then ↵Magnus Auvinen
transfers the gl context to the render thread
2012-01-01Fixed errors i've seen in Turkish translation.Learath2