| Age | Commit message (Collapse) | Author |
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Added kyrgyz translation for 0.6.2
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kyrgyz translation
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add kyrgyz
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window center position when windowed on Windows :3
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cputhrottle otherwise
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Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full
This fixes the 2nd part of issue 1004
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Conflicts:
src/game/editor/editor.cpp
src/game/editor/editor.h
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Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)
Conflicts:
src/engine/client/client.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
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Conflicts:
src/engine/client/graphics_threaded.cpp
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If u change the alpha value inside a colorenvelope, the tileset-/quad-rendering is messed sometimes
http://i.solidfiles.net/580a9699c4.png(map: run_exchange by delo)
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Conflicts:
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
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impersonating
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Fix Input Handling
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This might become handy for users with multiple monitors,
might resolve other issues aswell
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option. #964
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the hash. Closes #946
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