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2013-03-02Merge pull request #1073 from chingis/0.6oy
Added kyrgyz translation for 0.6.2
2013-02-28kyrgyz.txtchingis
kyrgyz translation
2013-02-28Update index.txtchingis
add kyrgyz
2013-02-26made the demoplayer support 0.6.1 based demosoy
2013-02-25fixed version string of the versionserveroy
2013-02-25Merge pull request #1071 from PsychoGod/pullreqoy
window center position when windowed on Windows :3
2013-02-25window center position when windowed on Windows :3PsychoGod
2013-02-24added options for the threaded stuff in the menu and set versionoy
2013-02-24set default values for threaded graphics and async renderer to 0oy
2013-02-24prevent quick join/quit flood. #1070oy
2013-02-24make sure clients are authed for map downloadsoy
2013-02-24fixed some merge problemsoy
2013-02-24show reason for closing a connection within a debug message. Closes #1061oy
2013-02-24increased sleep time when tw is minimized and made it adjustable via ↵oy
cputhrottle otherwise
2013-02-24fixed last commitoy
2013-02-24Bug: Losing render-commands if commandbuffer is full(gfx)BeaR
Problem: If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command So we lose some commands during a frame cuz the commandbuffer is full This fixes the 2nd part of issue 1004
2013-02-24fixed last commitoy
Conflicts: src/game/editor/editor.cpp src/game/editor/editor.h
2013-02-24Some graphic batching:BeaR
Speed up for displaying debugtext and envelopepreview (This reduces the performance hit especially for the 'Show Info' mode in the editor) Conflicts: src/engine/client/client.cpp src/game/editor/editor.cpp src/game/editor/editor.h
2013-02-24added a check for ppc building on mac os x. Closes #1006oy
2013-02-24readded texture resamplingoy
2013-02-24fixed texture memory usage calculation in graphics threadedoy
Conflicts: src/engine/client/graphics_threaded.cpp
2013-02-24play only one weapon no ammo sound per second. #993oy
2013-02-24fixed last commitoy
2013-02-24Missed a file..BeaR
2013-02-24Readded Texturecompression-supportBeaR
2013-02-24Fixed threaded gfx and building on Mac OS XJohannes Loher
2013-02-24Set value higherBeaR
2013-02-24Fix Renderingbug:BeaR
If u change the alpha value inside a colorenvelope, the tileset-/quad-rendering is messed sometimes http://i.solidfiles.net/580a9699c4.png(map: run_exchange by delo)
2013-02-24fixed all the errors that the clang static analayzer foundMagnus Auvinen
2013-02-24cleaned up warnings that clang spits out. some bugs found with it.Magnus Auvinen
Conflicts: src/game/server/gamemodes/ctf.cpp src/game/server/gamemodes/ctf.h
2013-02-24Clang driver support.Stéphan Kochen
2013-02-24Show user authlevel on status command. Closes #985oy
2013-02-24fixed compiler error. Closes #982oy
2013-02-24fixed editor crash on replacing images. Closes #981oy
2013-02-24fixed semaphore behavior on windows. Closes #926. Closes #934.oy
2013-02-24fixed try_lock on windowsoy
2013-02-24fixed missing messages when net connection closesoy
2013-02-24fixed some memory leaks in the map editoroy
2013-02-24limit characters within player names to ascii range to prevent utf8 ↵oy
impersonating
2013-02-24#913BeaR
Fix Input Handling
2013-02-24Removed useless enumheinrich5991
2013-02-24Added borderless window functionalityheinrich5991
This might become handy for users with multiple monitors, might resolve other issues aswell
2013-02-24made building tw with the SDK of the minimum mac os x version a config ↵oy
option. #964
2013-02-24made the client not play the chat sound for empty chat messages. Closes #967oy
2013-02-24fixed some targets within mac buildingoy
2013-02-24fixed semaphore on macosxoy
2013-02-24fixed banning on the master serveroy
2013-02-24fixed resetting the error string of a net connection. Closes #954oy
2013-02-24fixed wrapping problems when rendering console inputoy
2013-02-24fixed ban range check to make sure the whole ip matches and not just rely on ↵oy
the hash. Closes #946