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2008-10-20
fixed sending of new player info when player changes something in the info
Magnus Auvinen
2008-10-20
fixed so that you can't vote on maps that arn't in the map list. fixed crash ...
Magnus Auvinen
2008-10-20
fixed various issues with binding keys like enter and f1-f15
Magnus Auvinen
2008-10-20
fixed incorrect handling of projectiel and laser owner
Magnus Auvinen
2008-10-20
correctly paused input for game when chatting or in menu
Magnus Auvinen
2008-10-20
fixed so that the gui removes previous key binding if you change it
Magnus Auvinen
2008-10-20
fixed reset for characters
Magnus Auvinen
2008-10-20
removed snaploss counter
Magnus Auvinen
2008-10-20
restored ec_inp.c again
Magnus Auvinen
2008-10-20
improved crapnet to beable to do packet reodering /home/kma/code/teeworlds/tr...
Magnus Auvinen
2008-10-20
improved the snapshot handling to handle packet reorders and fixed a crash.
Magnus Auvinen
2008-10-20
increased the number of dummies you can have
Magnus Auvinen
2008-10-20
improved some the dummies a bit
Magnus Auvinen
2008-10-20
reverted false checkin
Magnus Auvinen
2008-10-20
removed q quit button
Magnus Auvinen
2008-10-20
release input when console is showing
Magnus Auvinen
2008-10-20
added SDL support
Magnus Auvinen
2008-10-20
Build for OS 10.4 instead of latest
Joel de Vahl
2008-10-19
fix: only do balancing is teams are uneven; fix: check balance on disconnect;...
Dominik Geyer
2008-10-19
improved network logging
Magnus Auvinen
2008-10-19
added some comments on team-balancing
Dominik Geyer
2008-10-19
some small python changes
Magnus Auvinen
2008-10-19
new team-balancing algorithm: determine players to switch by player-scores-su...
Dominik Geyer
2008-10-19
updated default.bam to work with new bam (for real)
Joel de Vahl
2008-10-19
updated default.bam to work with new bam
Joel de Vahl
2008-10-19
fixed a lot of network troubles
Magnus Auvinen
2008-10-19
fixed formatting for downloaded maps
Magnus Auvinen
2008-10-18
removed unnessesary function
Magnus Auvinen
2008-10-18
fixed potential crash when players leave and there are projectiles left from ...
Magnus Auvinen
2008-10-18
fixed input state mask, missed one bit that could make the server hang itself
Magnus Auvinen
2008-10-18
reset flag when it hits a death-tile; ticket #513
Dominik Geyer
2008-10-18
adjusted the sv_killmsg to account for death tiles
Magnus Auvinen
2008-10-18
fixed compiler warnings
Dominik Geyer
2008-10-18
fixed the hammer so it looks good again and works like it should
Magnus Auvinen
2008-10-18
fixed problem with the UI always listening directly to the keyboard
Magnus Auvinen
2008-10-18
reenabled the crc checking of maps on the client
Magnus Auvinen
2008-10-18
gameclient is now reset correctly
Alfred Eriksson
2008-10-18
fixed the weapon turning stuff
Magnus Auvinen
2008-10-18
added zoom by scroll
Alfred Eriksson
2008-10-18
fixed #507
Alfred Eriksson
2008-10-17
made sure that the hook is released on players that doesn't exist anymore aka...
Magnus Auvinen
2008-10-17
fixed fetching of server info and corrected some spelling errors
Magnus Auvinen
2008-10-17
added delay before respawn when using the kill-command; provided and tested b...
Dominik Geyer
2008-10-17
decreased width of slidebars in graphics-tab to fit
Dominik Geyer
2008-10-17
added ip to (dis)connect debug messages
Dominik Geyer
2008-10-17
reverted wrongful commit
Magnus Auvinen
2008-10-17
added hammer hit effect. added reset of all systems on state change. solves a...
Magnus Auvinen
2008-10-16
fixed crash bug when connecting/disconnecting
Magnus Auvinen
2008-10-16
updated to glfw-1.6 and merged previous modifications
Dominik Geyer
2008-10-16
reworked the ringbuffer. should work like it should now.
Magnus Auvinen
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