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2012-01-06fixed memory corruption with snd_buffer_size configoy
2012-01-06made bindaddr config work for client and master too. Closes #909oy
2012-01-06fixed compiling for macosxoy
2012-01-06made gfx_finish work againoy
2012-01-06made the editor work again. Closes #914oy
2012-01-06updated copyright to 2012 and fixed a typo in the licenseoy
2012-01-04fixed linking for older gcc versionsoy
2012-01-04Merge branch 'master' of github.com:oy/teeworldsoy
2012-01-04fixed compiling with gcc on windowsoy
2012-01-03Merge pull request #911 from Learath2/translatefixoy
Fixed errors i've seen in Turkish translation.
2012-01-04fixed mac osxoy
2012-01-04fixed compiling on windowsoy
2012-01-03Merge pull request #912 from matricks/threadedflipoy
Threadedflip
2012-01-03fixed the osx opengl make current thingie.. I think...Magnus Auvinen
2012-01-03added osx implementation. not tested, not even compiled once. hope it worksMagnus Auvinen
2012-01-03fixed kicking of command buffer if it's full when rendering. fixed compile ↵Magnus Auvinen
error on windows
2012-01-03cleaned up the code. fixed so that SDL is inited on main thread and then ↵Magnus Auvinen
transfers the gl context to the render thread
2012-01-01Fixed errors i've seen in Turkish translation.Learath2
2012-01-01fixed atomics and semaphore for windows. can't test it correctly however due ↵Magnus Auvinen
to that I only have a virtual box machine
2012-01-01added support for video modesMagnus Auvinen
2012-01-01fixed shutdown and screenshot functionallityMagnus Auvinen
2012-01-01fixed the render frame time and cleaned up some more codeMagnus Auvinen
2011-12-31cleaned up some of the codeMagnus Auvinen
2011-12-31made vote ban check if the ip matches an authed playeroy
2011-12-31added flags for mipmap generation on textures. fixes missing textsMagnus Auvinen
2011-12-31fixed so that you can select graphics backend via gfx_threadedMagnus Auvinen
2011-12-31fixed the broken damage indicatorsMagnus Auvinen
2011-12-31fixed so that the rendering can be done async from the input, network and updateMagnus Auvinen
2011-12-31fixed texture upload support. removed raw gl calls from the text renderMagnus Auvinen
2011-12-31fixed so that the resolusion is set correctly on initMagnus Auvinen
2011-12-31splitted out the graphics threaded into a separate headerMagnus Auvinen
2011-12-31initial commit of the threaded graphics. can start game and render the gui. ↵Magnus Auvinen
no textures at the moment. still waits for the swap for now
2011-12-30made it possible to automatically swap teams between roundsoy
2011-12-30removed chat spam for the team commandsoy
2011-12-30fixed last commitoy
2011-12-30Swap and Shuffle TeamsBeaR
2011-12-30fixed compilingoy
2011-12-30clean up temp commands on logout in the clientoy
2011-12-30added logout command for econoy
2011-12-30ugly incomplete hack to put the rendering into another thread so we don't ↵Magnus Auvinen
have to wait for the flip
2011-12-30fixed last commitoy
2011-12-29Added logout command. Closes #903Learath2
2011-12-29reworked ban systemoy
2011-12-29added tileset_borderrem and renamed tileset_bordercopy -> tileset_bordersetheinrich5991
2011-12-29added tileset_borderadd, aesthetical changesheinrich5991
2011-12-29fixed a bug with constants, made the macro more readableheinrich5991
2011-12-29added tileset_bordercopy toolheinrich5991
2011-12-29added version files for pnglite and wavepack(both up-to-date). Closes #900oy
2011-12-29fixed that the flag grab sound is played several times in a server side ↵oy
demo. Closes #901
2011-12-29fixed empty player names based on utf8 characters. Closes #904oy