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2012-01-06
fixed memory corruption with snd_buffer_size config
oy
2012-01-06
made bindaddr config work for client and master too. Closes #909
oy
2012-01-06
fixed compiling for macosx
oy
2012-01-06
made gfx_finish work again
oy
2012-01-06
made the editor work again. Closes #914
oy
2012-01-06
updated copyright to 2012 and fixed a typo in the license
oy
2012-01-04
fixed linking for older gcc versions
oy
2012-01-04
Merge branch 'master' of github.com:oy/teeworlds
oy
2012-01-04
fixed compiling with gcc on windows
oy
2012-01-03
Merge pull request #911 from Learath2/translatefix
oy
2012-01-04
fixed mac osx
oy
2012-01-04
fixed compiling on windows
oy
2012-01-03
Merge pull request #912 from matricks/threadedflip
oy
2012-01-03
fixed the osx opengl make current thingie.. I think...
Magnus Auvinen
2012-01-03
added osx implementation. not tested, not even compiled once. hope it works
Magnus Auvinen
2012-01-03
fixed kicking of command buffer if it's full when rendering. fixed compile er...
Magnus Auvinen
2012-01-03
cleaned up the code. fixed so that SDL is inited on main thread and then tran...
Magnus Auvinen
2012-01-01
Fixed errors i've seen in Turkish translation.
Learath2
2012-01-01
fixed atomics and semaphore for windows. can't test it correctly however due ...
Magnus Auvinen
2012-01-01
added support for video modes
Magnus Auvinen
2012-01-01
fixed shutdown and screenshot functionallity
Magnus Auvinen
2012-01-01
fixed the render frame time and cleaned up some more code
Magnus Auvinen
2011-12-31
cleaned up some of the code
Magnus Auvinen
2011-12-31
made vote ban check if the ip matches an authed player
oy
2011-12-31
added flags for mipmap generation on textures. fixes missing texts
Magnus Auvinen
2011-12-31
fixed so that you can select graphics backend via gfx_threaded
Magnus Auvinen
2011-12-31
fixed the broken damage indicators
Magnus Auvinen
2011-12-31
fixed so that the rendering can be done async from the input, network and update
Magnus Auvinen
2011-12-31
fixed texture upload support. removed raw gl calls from the text render
Magnus Auvinen
2011-12-31
fixed so that the resolusion is set correctly on init
Magnus Auvinen
2011-12-31
splitted out the graphics threaded into a separate header
Magnus Auvinen
2011-12-31
initial commit of the threaded graphics. can start game and render the gui. n...
Magnus Auvinen
2011-12-30
made it possible to automatically swap teams between rounds
oy
2011-12-30
removed chat spam for the team commands
oy
2011-12-30
fixed last commit
oy
2011-12-30
Swap and Shuffle Teams
BeaR
2011-12-30
fixed compiling
oy
2011-12-30
clean up temp commands on logout in the client
oy
2011-12-30
added logout command for econ
oy
2011-12-30
ugly incomplete hack to put the rendering into another thread so we don't hav...
Magnus Auvinen
2011-12-30
fixed last commit
oy
2011-12-29
Added logout command. Closes #903
Learath2
2011-12-29
reworked ban system
oy
2011-12-29
added tileset_borderrem and renamed tileset_bordercopy -> tileset_borderset
heinrich5991
2011-12-29
added tileset_borderadd, aesthetical changes
heinrich5991
2011-12-29
fixed a bug with constants, made the macro more readable
heinrich5991
2011-12-29
added tileset_bordercopy tool
heinrich5991
2011-12-29
added version files for pnglite and wavepack(both up-to-date). Closes #900
oy
2011-12-29
fixed that the flag grab sound is played several times in a server side demo....
oy
2011-12-29
fixed empty player names based on utf8 characters. Closes #904
oy
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