index
:
mirror/zcatch
this commit
master
zCatch
Patched and working
naki
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2009-01-11
removed the demos dir
Magnus Auvinen
2009-01-11
removed the -dev tag from the version number
Magnus Auvinen
2009-01-11
added SDL.dll to the make_release.py
Johan Althoff
2009-01-11
fixed so that SDL.dll is copied on windows
Johan Althoff
2009-01-11
reverted unnecessary changes
Alfred Eriksson
2009-01-11
adds SDL.dll to the release
Alfred Eriksson
2009-01-11
fixed path
Alfred Eriksson
2009-01-11
updated build scripts
Magnus Auvinen
2009-01-11
added /!\ icon for impure servers
Johan Althoff
2009-01-11
added linebreak on new version text to prevent overlap
Alfred Eriksson
2009-01-11
removed unnecessary maps
Alfred Eriksson
2009-01-11
fixed fsaa sampling and reduction of fsaa if gfx init fails
Magnus Auvinen
2009-01-11
use dmg for osx deliver, build universal binary, fix backspace being entered ...
Joel de Vahl
2009-01-11
tweaked the gameplay a bit
Magnus Auvinen
2009-01-11
fixed #593
Alfred Eriksson
2009-01-11
upgraded the versionserver version
Alfred Eriksson
2009-01-11
reverted wrongful commit
Alfred Eriksson
2009-01-11
removed the tuning filtering and warning. modded servers can use tuning for f...
Alfred Eriksson
2009-01-11
fixed so the laser bounces correctly at low angles
Magnus Auvinen
2009-01-11
tuned so the jumps are as high in 0.4
Magnus Auvinen
2009-01-11
added mod gamemode
Alfred Eriksson
2009-01-11
fixed so the current server info doesn't update the server list causing problems
Magnus Auvinen
2009-01-10
fixed the scrolling in server list
Alfred Eriksson
2009-01-10
fixed error that occurs when you try to free the invalid texture texture
Magnus Auvinen
2009-01-10
added mouse wheel scrolling in file dialogs
Alfred Eriksson
2009-01-10
fixed so when you are in not in playing mode, the input snapping drops to 1hz...
Magnus Auvinen
2009-01-10
fixed a few debug messages that spammed a bit too much
Magnus Auvinen
2009-01-10
increased input snapping rate from 5hz to 10hz inorder to predict the network...
Magnus Auvinen
2009-01-10
fixed resending algorithm
Magnus Auvinen
2009-01-10
fixed #585
Alfred Eriksson
2009-01-10
removed input timing from the snapshot messages and put them in a separate me...
Magnus Auvinen
2009-01-10
finished the ban support
Magnus Auvinen
2009-01-10
fixed more reliable tw_api.py script
Magnus Auvinen
2009-01-09
applied patch for hook bug
Magnus Auvinen
2009-01-08
upgraded to bam 0.2.0
Magnus Auvinen
2008-12-30
fixed bug where the backspace doesn't work like it should under mac os x
Joel de Vahl
2008-12-20
fixed a small bug
Alfred Eriksson
2008-12-19
improved the demo players scrubbing capabilities
Magnus Auvinen
2008-12-19
improved the demo players scrubbing capabilities
Magnus Auvinen
2008-12-19
fixed so that events isn't processed when scrubbing a demo
Magnus Auvinen
2008-12-19
improved the error reporting of the network unpacker
Magnus Auvinen
2008-12-19
fixed the demo recorder so it padds the data to 4 byte alignment so the compr...
Magnus Auvinen
2008-12-19
removed spamming I wanna spawn message
Magnus Auvinen
2008-12-19
added missing function in network header
Magnus Auvinen
2008-12-19
fixed crashbug caused by players disconnecting while still having bullets in ...
Magnus Auvinen
2008-12-08
reset error_string when starting demo playback
Alfred Eriksson
2008-12-08
removed pause command to fix #573
Alfred Eriksson
2008-11-29
made sdl like a little bampack
Magnus Auvinen
2008-11-29
applied patch from Richie Nyhus to convert CRLF to LF, as it should be
Magnus Auvinen
2008-11-28
Fix for ticket #530. The problem was signed char in those functions
scosu
[prev]
[next]