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-rw-r--r--src/menu.cpp600
1 files changed, 0 insertions, 600 deletions
diff --git a/src/menu.cpp b/src/menu.cpp
deleted file mode 100644
index b5794194..00000000
--- a/src/menu.cpp
+++ /dev/null
@@ -1,600 +0,0 @@
-#include <stdio.h>
-#include <math.h>
-#include <baselib/system.h>
-#include <baselib/keys.h>
-#include <baselib/mouse.h>
-#include <baselib/network.h>
-
-#include "interface.h"
-#include "ui.h"
-#include "versions.h"
-
-#include "game/mapres_image.h"
-#include "game/mapres_tilemap.h"
-#include "game/mapres.h"
-
-using namespace baselib;
-
-/********************************************************
- MENU                                                  
-*********************************************************/
-
-struct pretty_font
-{
-    char m_CharStartTable[256];
-    char m_CharEndTable[256];
-    int font_texture;
-};  
-
-extern pretty_font *current_font;
-void gfx_pretty_text(float x, float y, float size, const char *text);
-float gfx_pretty_text_width(float size, const char *text);
-
-void draw_scrolling_background(int id, float w, float h, float t)
-{
-	float tx = w/256.0f;
-	float ty = h/256.0f;
-
-	float start_x = fmod(t, 1.0f);
-	float start_y = 1.0f - fmod(t*0.8f, 1.0f);
-
-    gfx_blend_normal();
-    gfx_texture_set(id);
-    gfx_quads_begin();
-    gfx_quads_setcolor(1,1,1,1);
-	gfx_quads_setsubset(
-		start_x, // startx
-		start_y, // starty
-		start_x+tx, // endx
-		start_y+ty); // endy								
-    gfx_quads_drawTL(0.0f,0.0f,w,h);
-    gfx_quads_end();
-}
-
-int background_texture;
-int not_empty_item_texture;
-int empty_item_texture;
-int active_item_texture;
-int selected_item_texture;
-int join_button_texture;
-int join_button_hot_texture;
-int join_button_active_texture;
-int join_button_grey_texture;
-int quit_button_texture;
-int quit_button_hot_texture;
-int quit_button_active_texture;
-int up_button_texture;
-int up_button_active_texture;
-int down_button_texture;
-int down_button_active_texture;
-int teewars_banner_texture;
-int scroll_indicator_texture;
-int connect_localhost_texture;
-int refresh_button_texture;
-int refresh_button_hot_texture;
-int refresh_button_active_texture;
-int input_box_texture;
-
-int music_menu;
-int music_menu_id = -1;
-
-struct button_textures
-{
-	int *normal_texture;
-	int *hot_texture;
-	int *active_texture;
-};
-
-button_textures connect_localhost_button = { &connect_localhost_texture, &connect_localhost_texture, &connect_localhost_texture };
-button_textures join_button = { &join_button_texture, &join_button_hot_texture, &join_button_active_texture };
-button_textures quit_button = { &quit_button_texture, &quit_button_hot_texture, &quit_button_active_texture };
-button_textures scroll_up_button = { &up_button_texture, &up_button_texture, &up_button_active_texture };
-button_textures scroll_down_button = { &down_button_texture, &down_button_texture, &down_button_active_texture };
-button_textures list_item_button = { &not_empty_item_texture, &active_item_texture, &active_item_texture };
-button_textures selected_item_button = { &selected_item_texture, &selected_item_texture, &selected_item_texture };
-button_textures refresh_button = { &refresh_button_texture, &refresh_button_hot_texture, &refresh_button_active_texture };
-
-void draw_menu_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
-{
-	button_textures *tx = (button_textures *)extra;
-
-    gfx_blend_normal();
-	
-	if (ui_active_item() == id && ui_hot_item() == id)
-		gfx_texture_set(*tx->active_texture);
-	else if (ui_hot_item() == id)
-		gfx_texture_set(*tx->hot_texture);
-	else
-		gfx_texture_set(*tx->normal_texture);
-	
-    gfx_quads_begin();
-
-    gfx_quads_setcolor(1,1,1,1);
-
-    gfx_quads_drawTL(x,y,w,h);
-    gfx_quads_end();
-
-    gfx_texture_set(current_font->font_texture);
-    gfx_pretty_text(x + 4, y - 3.5f, 18.f, text);
-}
-
-void draw_image_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
-{
-	ui_do_image(*(int *)id, x, y, w, h);
-}
-
-struct server_info
-{
-	int version;
-    int players;
-	int max_players;
-	netaddr4 address;
-	char name[129];
-	char map[65];
-};
-
-struct server_list
-{   
-    server_info infos[10];
-	int active_count, info_count;
-	int scroll_index;
-	int selected_index;
-};
-#include <string.h>
-
-int ui_do_edit_box(void *id, float x, float y, float w, float h, char *str, int str_size)
-{
-    int inside = ui_mouse_inside(x, y, w, h);
-	int r = 0;
-
-	if(inside)
-	{
-		ui_set_hot_item(id);
-
-		if(ui_mouse_button(0))
-			ui_set_active_item(id);
-	}
-
-	if (ui_active_item() == id)
-	{
-		char c = keys::last_char();
-		int k = keys::last_key();
-		int len = strlen(str);
-	
-		if (c >= 32 && c < 128)
-		{
-			if (len < str_size - 1)
-			{
-				str[len] = c;
-				str[len+1] = 0;
-			}
-		}
-
-		if (k == keys::backspace)
-		{
-			if (len > 0)
-				str[len-1] = 0;
-		}
-		r = 1;
-	}
-
-	ui_do_label(x + 4, y - 3.5f, str);
-
-	if (ui_active_item() == id)
-	{
-		float w = gfx_pretty_text_width(18.0f, str);
-		ui_do_label(x + 4 + w, y - 3.5f, "_");
-	}
-
-	return r;
-}
-
-int do_scroll_bar(void *id, float x, float y, float height, int steps, int last_index)
-{
-	int r = last_index;
-
-    if (ui_do_button(&up_button_texture, "", 0, x, y, 8, 8, draw_menu_button, &scroll_up_button))
-	{
-		if (r > 0)
-			--r;
-	}
-    else if (ui_do_button(&down_button_texture, "", 0, x, y + height - 8, 8, 8, draw_menu_button, &scroll_down_button))
-	{
-		if (r < steps)
-			++r;
-	}
-	else if (steps > 0) // only if there's actually stuff to scroll through
-	{
-		int inside = ui_mouse_inside(x, y + 8, 8, height - 16);
-        if (inside && (!ui_active_item() || ui_active_item() == id))
-			ui_set_hot_item(id);
-
-		if(ui_active_item() == id)
-		{
-			if (ui_mouse_button(0))
-			{
-				float pos = ui_mouse_y() - y - 8;
-				float perc = pos / (height - 16);
-
-				r = (steps + 1) * perc;
-				if (r < 0)
-					r = 0;
-				else if (r > steps)
-					r = steps;
-			}
-			else
-				ui_set_active_item(0);
-		}
-		else if (ui_hot_item() == id && ui_mouse_button(0))
-			ui_set_active_item(id);
-		else if (inside && (!ui_active_item() || ui_active_item() == id))
-			ui_set_hot_item(id);
-	}
-
-	ui_do_image(scroll_indicator_texture, x, y + 8 + r * ((height - 32) / steps), 8, 16);
-	
-	return r;
-}
-
-int do_server_list(server_list *list, float x, float y, int visible_items)
-{
-	const float spacing = 1.5f;
-	const float item_height = 14;
-	const float item_width = 364;
-	const float real_width = item_width + 10;
-	const float real_height = item_height * visible_items + spacing * (visible_items - 1);
-
-	int r = -1;
-
-	for (int i = 0; i < visible_items; i++)
-	{
-		int item_index = i + list->scroll_index;
-		if (item_index >= list->active_count)
-			ui_do_image(empty_item_texture, x, y + i * item_height + i * spacing, item_width, item_height);
-		else
-		{
-			server_info *item = &list->infos[item_index];
-
-			bool clicked = false;
-			if (list->selected_index == item_index)
-				clicked = ui_do_button(item, item->name, 0, x, y + i * item_height + i * spacing, item_width, item_height, draw_menu_button, &selected_item_button);
-			else
-				clicked = ui_do_button(item, item->name, 0, x, y + i * item_height + i * spacing, item_width, item_height, draw_menu_button, &list_item_button);
-
-			char temp[64]; // plenty of extra room so we don't get sad :o
-			sprintf(temp, "%i/%i", item->players, item->max_players);
-
-			gfx_texture_set(current_font->font_texture);
-			gfx_pretty_text(x + 300, y + i * item_height + i * spacing - 3.5f, 18.f, temp);
-            gfx_pretty_text(x + 180, y + i * item_height + i * spacing - 3.5f, 18.f, item->map);
-
-			if (clicked)
-			{
-				r = item_index;
-				list->selected_index = item_index;
-			}
-		}
-	}
-
-	list->scroll_index = do_scroll_bar(&list->scroll_index, x + real_width - 8, y, real_height, list->active_count - visible_items, list->scroll_index);
-	
-	return r;
-}
-
-#include <cstring>
-
-char *read_int(char *buffer, int *value)
-{
-    *value = buffer[0] << 24;
-    *value |= buffer[1] << 16;
-    *value |= buffer[2] << 8;
-    *value |= buffer[3];
-
-	return buffer + 4;
-}
-
-char *read_netaddr(char *buffer, netaddr4 *addr)
-{
-	addr->ip[0] = *buffer++;
-	addr->ip[1] = *buffer++;
-	addr->ip[2] = *buffer++;
-	addr->ip[3] = *buffer++;
-
-	int port;
-	buffer = read_int(buffer, &port);
-
-	addr->port = port;
-
-	return buffer;
-}
-
-void refresh_list(server_list *list)
-{
-	netaddr4 addr;
-	netaddr4 me(0, 0, 0, 0, 0);
-
-	list->selected_index = -1;
-	
-	if (net_host_lookup(MASTER_SERVER_ADDRESS, MASTER_SERVER_PORT, &addr) == 0)
-    {
-        socket_tcp4 sock;
-        sock.open(&me);
-
-		//sock.set_non_blocking();
-
-		// try and connect with a timeout of 1 second
-        if (sock.connect_non_blocking(&addr))
-        {
-            char data[256];
-            int total_received = 0;
-            int pointer = 0;
-            int received;
-
-            int master_server_version = -1;
-            int server_count = -1;
-
-            // read header
-            while (total_received < 12 && (received = sock.recv(data + total_received, 12 - total_received)) > 0)
-                total_received += received;
-
-            // see if we have the header
-            if (total_received == 12)
-            {
-                int signature;
-                read_int(data, &signature);
-    
-                // check signature
-                if (signature == 'TWSL')
-                {
-                    read_int(data + 4, &master_server_version);
-                    read_int(data + 8, &server_count);
-
-                    // TODO: handle master server version O.o
-                        
-                    const int server_info_size = 212;
-                    const int wanted_data_count = server_count * server_info_size;
-
-                    list->active_count = 0;
-    
-                    for (int i = 0; i < server_count; i++)
-                    { 
-                         total_received = 0;
-
-                        // read data for a server
-                        while (sock.is_connected() && total_received < server_info_size && (received = sock.recv(data + total_received, server_info_size - total_received)) > 0)
-                            total_received += received;
-
-                        // check if we got enough data
-                        if (total_received == server_info_size)
-                        {
-                            char *d = data;
-
-                            server_info *info = &list->infos[i];
-
-                            d = read_int(d, &info->version);
-                            d = read_netaddr(d, &info->address);
-
-							//dbg_msg("menu/got_serverinfo", "IP: %i.%i.%i.%i:%i", (int)info->address.ip[0], (int)info->address.ip[1], (int)info->address.ip[2], (int)info->address.ip[3], info->address.port);
-
-                            d = read_int(d, &info->players);
-                            d = read_int(d, &info->max_players);
-                            memcpy(info->name, d, 128);
-                            d += 128;
-							memcpy(info->map, d, 64);
-
-                            // let's be safe.
-                            info->name[128] = 0;
-                            info->map[64] = 0;
-
-                            ++list->active_count;
-                        }
-                        else
-                            break;
-                    }
-
-                    if (list->scroll_index >= list->active_count)
-                        list->scroll_index = list->active_count - 1;
-
-                    if (list->scroll_index < 0)
-                        list->scroll_index = 0;
-                }
-            }
-
-            sock.close();
-        }
-	}
-}
-
-static int menu_render(netaddr4 *server_address, char *str, int max_len)
-{
-	// background color
-	gfx_clear(89/255.f,122/255.f,0.0);
-
-	// GRADIENT: top to bottom
-	// top color: 60, 80, 0
-	// bottom color: 90, 120, 0
-	
-	// world coordsys
-	float zoom = 3.0f;
-	gfx_mapscreen(0,0,400.0f*zoom,300.0f*zoom);
-
-	// GUI coordsys
-	gfx_mapscreen(0,0,400.0f,300.0f);
-
-	static server_list list;
-	static bool inited = false;
-
-	if (!inited)
-	{
-		list.info_count = 256;
-
-		list.scroll_index = 0;
-		list.selected_index = -1;
-
-		inited = true;
-
-		refresh_list(&list);
-	}
-
-	static int64 start = time_get();
-
-	float t = double(time_get() - start) / double(time_freq());
-	draw_scrolling_background(background_texture, 400, 300, t * 0.01);
-
-	ui_do_image(teewars_banner_texture, 70, 10, 256, 64);
-
-	do_server_list(&list, 10, 80, 8);
-
-	/*
-    if (ui_do_button(&connect_localhost_button, "", 0, 15, 250, 64, 24, draw_menu_button, &connect_localhost_button))
-    {
-        *server_address = netaddr4(127, 0, 0, 1, 8303);
-        return 1;
-    }*/	
-
-	if (ui_do_button(&refresh_button, "", 0, 220, 210, 64, 24, draw_menu_button, &refresh_button))
-	{
-		refresh_list(&list);
-	} 
-
-	if (list.selected_index == -1)
-	{
-		ui_do_image(join_button_grey_texture, 290, 210, 64, 24);
-	}
-	else if (ui_do_button(&join_button, "", 0, 290, 210, 64, 24, draw_menu_button, &join_button))
-	{
-		*server_address = list.infos[list.selected_index].address;
-
-		dbg_msg("menu/join_button", "IP: %i.%i.%i.%i:%i", (int)server_address->ip[0], (int)server_address->ip[1], (int)server_address->ip[2], (int)server_address->ip[3], server_address->port);
-
-		return 1;
-	}
-
-	const float name_x = 10, name_y = 215;
-
-	ui_do_label(name_x + 4, name_y - 3.5f, "Name:");
-	ui_do_image(input_box_texture, name_x + 50 - 5, name_y - 5, 150 + 10, 14 + 10);
-	ui_do_edit_box(str, name_x + 50, name_y, 150, 14, str, max_len);
-
-	if (ui_do_button(&quit_button, "", 0, 290, 250, 69, 25, draw_menu_button, &quit_button))
-		return -1;
-
-	ui_do_label(10.0f, 300.0f-20.0f, "Version: " TEEWARS_VERSION);
-	
-	return 0;
-}
-
-void modmenu_init()
-{
-	keys::enable_char_cache();
-	keys::enable_key_cache();
-
-    current_font->font_texture = gfx_load_texture_tga("data/big_font.tga");
-	background_texture = gfx_load_texture_tga("data/gui_bg.tga");
-    not_empty_item_texture = gfx_load_texture_tga("data/gui/game_list_item_not_empty.tga");
-    empty_item_texture = gfx_load_texture_tga("data/gui/game_list_item_empty.tga");
-    active_item_texture = gfx_load_texture_tga("data/gui/game_list_item_active.tga");
-	selected_item_texture = gfx_load_texture_tga("data/gui/game_list_item_selected.tga");
-
-	join_button_texture = gfx_load_texture_tga("data/gui/join_button.tga");
-	join_button_hot_texture = gfx_load_texture_tga("data/gui/join_button_hot.tga");
-	join_button_active_texture = gfx_load_texture_tga("data/gui/join_button_active.tga");
-	join_button_grey_texture = gfx_load_texture_tga("data/gui/join_button_greyed.tga");
-
-
-//    button_not_hilighted_texture = gfx_load_texture_tga("data/gui/game_list_join_button.tga");
-//	button_hilighted_texture = gfx_load_texture_tga("data/gui/button_hilighted.tga");
-//	button_active_texture = gfx_load_texture_tga("data/gui/button_active.tga");
-
-    quit_button_texture = gfx_load_texture_tga("data/gui/quit_button.tga");
-	quit_button_hot_texture = gfx_load_texture_tga("data/gui/quit_button_hot.tga");
-	quit_button_active_texture = gfx_load_texture_tga("data/gui/quit_button_active.tga");
-
-    up_button_texture = gfx_load_texture_tga("data/gui/scroll_arrow_up.tga");
-	up_button_active_texture = gfx_load_texture_tga("data/gui/scroll_arrow_up_active.tga");
-
-    down_button_texture = gfx_load_texture_tga("data/gui/scroll_arrow_down.tga");
-	down_button_active_texture = gfx_load_texture_tga("data/gui/scroll_arrow_down_active.tga");
-
-    teewars_banner_texture = gfx_load_texture_tga("data/gui_logo.tga");
-    scroll_indicator_texture = gfx_load_texture_tga("data/gui/scroll_drag.tga");
-	connect_localhost_texture = gfx_load_texture_tga("data/gui/game_list_connect_localhost.tga");
-
-	refresh_button_texture = gfx_load_texture_tga("data/gui/refresh_button.tga");
-	refresh_button_hot_texture = gfx_load_texture_tga("data/gui/refresh_button_hot.tga");
-	refresh_button_active_texture = gfx_load_texture_tga("data/gui/refresh_button_active.tga");
-
-	input_box_texture = gfx_load_texture_tga("data/gui/input_box.tga");
-
-	music_menu = snd_load_wav("data/audio/Music_Menu.wav");
-}
-
-void modmenu_shutdown()
-{
-}
-
-int modmenu_render(void *ptr, char *str, int max_len)
-{
-	static int mouse_x = 0;
-	static int mouse_y = 0;
-
-	if (music_menu_id == -1)
-	{
-		dbg_msg("menu", "no music is playing, so let's play some tunes!");
-		music_menu_id = snd_play(music_menu, SND_LOOP);
-	}
-
-	netaddr4 *server_address = (netaddr4 *)ptr;	
-
-    // handle mouse movement
-    float mx, my, mwx, mwy;
-    {
-        int rx, ry;
-        inp_mouse_relative(&rx, &ry);
-        mouse_x += rx;
-        mouse_y += ry;
-        if(mouse_x < 0) mouse_x = 0;
-        if(mouse_y < 0) mouse_y = 0;
-        if(mouse_x > gfx_screenwidth()) mouse_x = gfx_screenwidth();
-        if(mouse_y > gfx_screenheight()) mouse_y = gfx_screenheight();
-            
-        // update the ui
-        mx = (mouse_x/(float)gfx_screenwidth())*400.0f;
-        my = (mouse_y/(float)gfx_screenheight())*300.0f;
-        mwx = mx*3.0f; // adjust to zoom and offset
-        mwy = mx*3.0f; // adjust to zoom and offset
-            
-        int buttons = 0;
-        if(inp_mouse_button_pressed(0)) buttons |= 1;
-        if(inp_mouse_button_pressed(1)) buttons |= 2;
-        if(inp_mouse_button_pressed(2)) buttons |= 4;
-            
-        ui_update(mx,my,mx*3.0f,my*3.0f,buttons);
-    }
-
-    int r = menu_render(server_address, str, max_len);
-
-    // render butt ugly mouse cursor
-    gfx_texture_set(-1);
-    gfx_quads_begin();
-    gfx_quads_setcolor(0,0,0,1);
-    gfx_quads_draw_freeform(mx,my,mx,my,
-                                mx+7,my,
-                                mx,my+7);
-    gfx_quads_setcolor(1,1,1,1);
-    gfx_quads_draw_freeform(mx+1,my+1,mx+1,my+1,
-                                mx+5,my+1,
-                                mx+1,my+5);
-    gfx_quads_end();
-
-	if (r)
-	{
-		snd_stop(music_menu_id);
-		music_menu_id = -1;
-	}
-
-	keys::clear_char();
-	keys::clear_key();
-
-	return r;
-}