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-rw-r--r--src/gfx.cpp581
1 files changed, 581 insertions, 0 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp
new file mode 100644
index 00000000..c1e05c9c
--- /dev/null
+++ b/src/gfx.cpp
@@ -0,0 +1,581 @@
+#include <baselib/opengl.h>
+#include <baselib/vmath.h>
+#include <baselib/stream/file.h>
+
+#include "interface.h"
+
+using namespace baselib;
+
+static opengl::context context;
+
+struct custom_vertex
+{
+	vec3 pos;
+	vec2 tex;
+	vec4 color;
+};
+
+const int vertexBufferSize = 2048;
+//static custom_vertex vertices[4];
+static custom_vertex* g_pVertices = 0;
+static int g_iVertexStart = 0;
+static int g_iVertexEnd = 0;
+static vec4 g_QuadColor[4];
+static vec2 g_QuadTexture[4];
+
+static opengl::vertex_buffer vertex_buffer;
+//static int screen_width = 800;
+//static int screen_height = 600;
+static int screen_width = 1024;
+static int screen_height = 768;
+static float rotation = 0;
+static int quads_drawing = 0;
+
+
+struct texture_holder
+{
+	opengl::texture tex;
+	int flags;
+	int next;
+};
+
+static const int MAX_TEXTURES = 128;
+
+static texture_holder textures[MAX_TEXTURES];
+static int first_free_texture;
+
+static const char null_texture_data[] = {
+	0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff, 
+	0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff, 
+	0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff, 
+	0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff, 
+};
+
+static void draw_quad(bool _bflush = false)
+{
+	if (!_bflush && ((g_iVertexEnd + 4) < vertexBufferSize))
+	{
+		// Just add
+		g_iVertexEnd += 4;
+	}
+	else if (g_iVertexEnd)
+	{
+		if (!_bflush)
+			g_iVertexEnd += 4;
+		if(GLEW_VERSION_2_0)
+		{
+			// set the data
+			vertex_buffer.data(g_pVertices, vertexBufferSize * sizeof(custom_vertex), GL_DYNAMIC_DRAW);
+			opengl::stream_vertex(&vertex_buffer, 3, GL_FLOAT, sizeof(custom_vertex), 0);
+			opengl::stream_texcoord(&vertex_buffer, 0, 2, GL_FLOAT,
+					sizeof(custom_vertex),
+					sizeof(vec3));
+			opengl::stream_color(&vertex_buffer, 4, GL_FLOAT,
+					sizeof(custom_vertex),
+					sizeof(vec3)+sizeof(vec2));		
+			opengl::draw_arrays(GL_QUADS, 0, g_iVertexEnd);
+		}
+		else
+		{
+			glVertexPointer(3, GL_FLOAT,
+					sizeof(custom_vertex),
+					(char*)g_pVertices);
+			glTexCoordPointer(2, GL_FLOAT,
+					sizeof(custom_vertex),
+					(char*)g_pVertices + sizeof(vec3));
+			glColorPointer(4, GL_FLOAT,
+					sizeof(custom_vertex),
+					(char*)g_pVertices + sizeof(vec3) + sizeof(vec2));
+			glEnableClientState(GL_VERTEX_ARRAY);
+			glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+			glEnableClientState(GL_COLOR_ARRAY);
+			glDrawArrays(GL_QUADS, 0, g_iVertexEnd);
+		}
+		// Reset pointer
+		g_iVertexEnd = 0;
+	}
+}
+	
+bool gfx_init(bool fullscreen)
+{
+	if(!context.create(screen_width, screen_height, 24, 8, 16, 0, fullscreen?opengl::context::FLAG_FULLSCREEN:0))
+	{
+		dbg_msg("game", "failed to create gl context");
+		return false;
+	}
+	// Init vertices
+	if (g_pVertices)
+		mem_free(g_pVertices);
+	g_pVertices = (custom_vertex*)mem_alloc(sizeof(custom_vertex) * vertexBufferSize, 1);
+	g_iVertexStart = 0;
+	g_iVertexEnd = 0;
+
+	context.set_title("---");
+
+	/*
+	dbg_msg("gfx", "OpenGL version %d.%d.%d", context.version_major(),
+											  context.version_minor(),
+											  context.version_rev());*/
+
+	gfx_mapscreen(0,0,screen_width, screen_height);
+	
+	// TODO: make wrappers for this
+	glEnable(GL_BLEND);
+	
+	// model
+	mat4 mat = mat4::identity;
+	opengl::matrix_modelview(&mat);
+	
+	// Set all z to -5.0f
+	for (int i = 0; i < vertexBufferSize; i++)
+		g_pVertices[i].pos.z = -5.0f;
+
+	if(GLEW_VERSION_2_0)
+	{
+		// set the streams
+		vertex_buffer.data(g_pVertices, sizeof(vertexBufferSize), GL_DYNAMIC_DRAW);
+		opengl::stream_vertex(&vertex_buffer, 3, GL_FLOAT, sizeof(custom_vertex), 0);
+		opengl::stream_texcoord(&vertex_buffer, 0, 2, GL_FLOAT,
+				sizeof(custom_vertex),
+				sizeof(vec3));
+		opengl::stream_color(&vertex_buffer, 4, GL_FLOAT,
+				sizeof(custom_vertex),
+				sizeof(vec3)+sizeof(vec2));		
+	}
+
+	// init textures
+	first_free_texture = 0;
+	for(int i = 0; i < MAX_TEXTURES; i++)
+		textures[i].next = i+1;
+	textures[MAX_TEXTURES-1].next = -1;
+	
+	// create null texture, will get id=0
+	gfx_load_texture_raw(4,4,null_texture_data);
+	
+	return true;
+}
+
+int gfx_unload_texture(int index)
+{
+	textures[index].tex.clear();
+	textures[index].next = first_free_texture;
+	first_free_texture = index;
+	return 0;
+}
+
+void gfx_blend_normal()
+{
+	// TODO: wrapper for this
+	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+void gfx_blend_additive()
+{
+	// TODO: wrapper for this
+	glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+}
+
+int gfx_load_texture_raw(int w, int h, const void *data)
+{
+	// grab texture
+	int tex = first_free_texture;
+	first_free_texture = textures[tex].next;
+	textures[tex].next = -1;
+	
+	// set data and return
+	// TODO: should be RGBA, not BGRA
+	dbg_msg("gfx", "%d = %dx%d", tex, w, h);
+	textures[tex].tex.data2d(w, h, GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE, data);
+	return tex;
+}
+
+// simple uncompressed RGBA loaders
+int gfx_load_texture_tga(const char *filename)
+{
+	image_info img;
+	
+	if(gfx_load_tga(&img, filename))
+	{
+		int id = gfx_load_texture_raw(img.width, img.height, img.data);
+		mem_free(img.data);
+		return id;
+	}
+	
+	return 0;
+}
+
+int gfx_load_tga(image_info *img, const char *filename)
+{
+	// open file for reading
+	file_stream file;
+	if(!file.open_r(filename))
+	{
+		dbg_msg("game/tga", "failed to open file. filename='%s'", filename);
+		return 0;
+	}
+	
+	// read header
+	unsigned char headers[18];
+	file.read(headers, sizeof(headers));
+	img->width = headers[12]+(headers[13]<<8);
+	img->height = headers[14]+(headers[15]<<8);
+
+	bool flipx = (headers[17] >> 4) & 1;
+	bool flipy = !((headers[17] >> 5) & 1);
+
+	if(headers[2] != 2) // needs to be uncompressed RGB
+	{
+		dbg_msg("game/tga", "tga not uncompressed rgb. filename='%s'", filename);
+		return 0;
+	}
+		
+	if(headers[16] != 32) // needs to be RGBA
+	{
+		dbg_msg("game/tga", "tga is 32bit. filename='%s'", filename);
+		return 0;
+	}
+	
+	// read data
+	int data_size = img->width*img->height*4;
+	img->data = mem_alloc(data_size, 1);
+
+	if (flipy)
+	{
+		for (int i = 0; i < img->height; i++)
+		{
+			file.read((char *)img->data + (img->height-i-1)*img->width*4, img->width*4);
+		}
+	}
+	else
+		file.read(img->data, data_size);
+	file.close();
+
+	return 1;
+}
+
+void gfx_shutdown()
+{
+	if (g_pVertices)
+		mem_free(g_pVertices);
+	context.destroy();
+}
+
+void gfx_swap()
+{
+	context.swap();
+}
+
+int gfx_screenwidth()
+{
+	return screen_width;
+}
+
+int gfx_screenheight()
+{
+	return screen_height;
+}
+
+void gfx_texture_set(int slot)
+{
+	dbg_assert(quads_drawing == 0, "called gfx_texture_set within quads_begin");
+	if(slot == -1)
+		opengl::texture_disable(0);
+	else
+		opengl::texture_2d(0, &textures[slot].tex);
+}
+
+void gfx_clear(float r, float g, float b)
+{
+	glClearColor(r,g,b,1.0f);
+	opengl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+void gfx_mapscreen(float tl_x, float tl_y, float br_x, float br_y)
+{
+	mat4 mat;
+	mat.ortho(tl_x, br_x, br_y, tl_y, 1.0f, 10.f);
+	opengl::matrix_projection(&mat);
+}
+
+void gfx_setoffset(float x, float y)
+{
+	//const float scale = 0.75f;
+	const float scale = 1.0f;
+	mat4 mat = mat4::identity;
+	mat.m[0] = scale;
+	mat.m[5] = scale;
+	mat.m[10] = scale;
+	mat.m[12] = x*scale;
+	mat.m[13] = y*scale;
+	opengl::matrix_modelview(&mat);
+}
+
+void gfx_quads_begin()
+{
+	dbg_assert(quads_drawing == 0, "called quads_begin twice");
+	quads_drawing++;
+	
+	gfx_quads_setsubset(0,0,1,1);
+	gfx_quads_setrotation(0);
+	gfx_quads_setcolor(1,1,1,1);
+}
+
+void gfx_quads_end()
+{
+	dbg_assert(quads_drawing == 1, "called quads_end without quads_begin");
+	draw_quad(true);
+	quads_drawing--;
+}
+
+
+void gfx_quads_setrotation(float angle)
+{
+	dbg_assert(quads_drawing == 1, "called gfx_quads_setrotation without quads_begin");
+	rotation = angle;
+}
+
+void gfx_quads_setcolorvertex(int i, float r, float g, float b, float a)
+{
+	dbg_assert(quads_drawing == 1, "called gfx_quads_setcolorvertex without quads_begin");
+	g_QuadColor[i].r = r;
+	g_QuadColor[i].g = g;
+	g_QuadColor[i].b = b;
+	g_QuadColor[i].a = a;
+}
+
+void gfx_quads_setcolor(float r, float g, float b, float a)
+{
+	dbg_assert(quads_drawing == 1, "called gfx_quads_setcolor without quads_begin");
+	g_QuadColor[0] = vec4(r,g,b,a);
+	g_QuadColor[1] = vec4(r,g,b,a);
+	g_QuadColor[2] = vec4(r,g,b,a);
+	g_QuadColor[3] = vec4(r,g,b,a);
+	/*gfx_quads_setcolorvertex(0,r,g,b,a);
+	gfx_quads_setcolorvertex(1,r,g,b,a);
+	gfx_quads_setcolorvertex(2,r,g,b,a);
+	gfx_quads_setcolorvertex(3,r,g,b,a);*/
+}
+
+void gfx_quads_setsubset(float tl_u, float tl_v, float br_u, float br_v)
+{
+	dbg_assert(quads_drawing == 1, "called gfx_quads_setsubset without quads_begin");
+
+	g_QuadTexture[0].x = tl_u;
+	g_QuadTexture[0].y = tl_v;
+	//g_pVertices[g_iVertexEnd].tex.u = tl_u;
+	//g_pVertices[g_iVertexEnd].tex.v = tl_v;
+
+	g_QuadTexture[1].x = br_u;
+	g_QuadTexture[1].y = tl_v;
+	//g_pVertices[g_iVertexEnd + 2].tex.u = br_u;
+	//g_pVertices[g_iVertexEnd + 2].tex.v = tl_v;
+
+	g_QuadTexture[2].x = br_u;
+	g_QuadTexture[2].y = br_v;
+	//g_pVertices[g_iVertexEnd + 1].tex.u = tl_u;
+	//g_pVertices[g_iVertexEnd + 1].tex.v = br_v;
+
+	g_QuadTexture[3].x = tl_u;
+	g_QuadTexture[3].y = br_v;
+	//g_pVertices[g_iVertexEnd + 3].tex.u = br_u;
+	//g_pVertices[g_iVertexEnd + 3].tex.v = br_v;
+}
+
+static void rotate(vec3 &center, vec3 &point)
+{
+	vec3 p = point-center;
+	point.x = p.x * cosf(rotation) - p.y * sinf(rotation) + center.x;
+	point.y = p.x * sinf(rotation) + p.y * cosf(rotation) + center.y;
+}
+
+void gfx_quads_draw(float x, float y, float w, float h)
+{
+	gfx_quads_drawTL(x-w/2, y-h/2,w,h);
+}
+
+void gfx_quads_drawTL(float x, float y, float width, float height)
+{
+	dbg_assert(quads_drawing == 1, "called quads_draw without quads_begin");
+	
+	vec3 center;
+	center.x = x + width/2;
+	center.y = y + height/2;
+	center.z = 0;
+	
+	g_pVertices[g_iVertexEnd].pos.x = x;
+	g_pVertices[g_iVertexEnd].pos.y = y;
+	g_pVertices[g_iVertexEnd].tex.u = g_QuadTexture[0].x;
+	g_pVertices[g_iVertexEnd].tex.v = g_QuadTexture[0].y;
+	g_pVertices[g_iVertexEnd].color = g_QuadColor[0];
+	rotate(center, g_pVertices[g_iVertexEnd].pos);
+
+	g_pVertices[g_iVertexEnd + 1].pos.x = x+width;
+	g_pVertices[g_iVertexEnd + 1].pos.y = y;
+	g_pVertices[g_iVertexEnd + 1].tex.u = g_QuadTexture[1].x;
+	g_pVertices[g_iVertexEnd + 1].tex.v = g_QuadTexture[1].y;
+	g_pVertices[g_iVertexEnd + 1].color = g_QuadColor[1];
+	rotate(center, g_pVertices[g_iVertexEnd + 1].pos);
+
+	g_pVertices[g_iVertexEnd + 2].pos.x = x + width;
+	g_pVertices[g_iVertexEnd + 2].pos.y = y+height;
+	g_pVertices[g_iVertexEnd + 2].tex.u = g_QuadTexture[2].x;
+	g_pVertices[g_iVertexEnd + 2].tex.v = g_QuadTexture[2].y;
+	g_pVertices[g_iVertexEnd + 2].color = g_QuadColor[2];
+	rotate(center, g_pVertices[g_iVertexEnd + 2].pos);
+
+	g_pVertices[g_iVertexEnd + 3].pos.x = x;
+	g_pVertices[g_iVertexEnd + 3].pos.y = y+height;
+	g_pVertices[g_iVertexEnd + 3].tex.u = g_QuadTexture[3].x;
+	g_pVertices[g_iVertexEnd + 3].tex.v = g_QuadTexture[3].y;
+	g_pVertices[g_iVertexEnd + 3].color = g_QuadColor[3];
+	rotate(center, g_pVertices[g_iVertexEnd + 3].pos);
+	
+	draw_quad();
+}
+
+void gfx_quads_draw_freeform(
+	float x0, float y0,
+	float x1, float y1,
+	float x2, float y2,
+	float x3, float y3)
+{
+	dbg_assert(quads_drawing == 1, "called quads_draw_freeform without quads_begin");
+	
+	g_pVertices[g_iVertexEnd].pos.x = x0;
+	g_pVertices[g_iVertexEnd].pos.y = y0;
+	g_pVertices[g_iVertexEnd].tex.u = g_QuadTexture[0].x;
+	g_pVertices[g_iVertexEnd].tex.v = g_QuadTexture[0].y;
+	g_pVertices[g_iVertexEnd].color = g_QuadColor[0];
+
+	g_pVertices[g_iVertexEnd + 1].pos.x = x1;
+	g_pVertices[g_iVertexEnd + 1].pos.y = y1;
+	g_pVertices[g_iVertexEnd + 1].tex.u = g_QuadTexture[1].x;
+	g_pVertices[g_iVertexEnd + 1].tex.v = g_QuadTexture[1].y;
+	g_pVertices[g_iVertexEnd + 1].color = g_QuadColor[1];
+
+	g_pVertices[g_iVertexEnd + 2].pos.x = x3;
+	g_pVertices[g_iVertexEnd + 2].pos.y = y3;
+	g_pVertices[g_iVertexEnd + 2].tex.u = g_QuadTexture[2].x;
+	g_pVertices[g_iVertexEnd + 2].tex.v = g_QuadTexture[2].y;
+	g_pVertices[g_iVertexEnd + 2].color = g_QuadColor[2];
+
+	g_pVertices[g_iVertexEnd + 3].pos.x = x2;
+	g_pVertices[g_iVertexEnd + 3].pos.y = y2;
+	g_pVertices[g_iVertexEnd + 3].tex.u = g_QuadTexture[3].x;
+	g_pVertices[g_iVertexEnd + 3].tex.v = g_QuadTexture[3].y;
+	g_pVertices[g_iVertexEnd + 3].color = g_QuadColor[3];
+	
+	draw_quad();
+}
+
+void gfx_quads_text(float x, float y, float size, const char *text)
+{
+	gfx_quads_begin();
+	while(*text)
+	{
+		char c = *text;
+		text++;
+		
+		gfx_quads_setsubset(
+			(c%16)/16.0f,
+			(c/16)/16.0f,
+			(c%16)/16.0f+1.0f/16.0f,
+			(c/16)/16.0f+1.0f/16.0f);
+		
+		gfx_quads_drawTL(x,y,size,size);
+		x += size/2;
+	}
+	
+	gfx_quads_end();
+}
+
+struct pretty_font
+{
+	float m_CharStartTable[256];
+	float m_CharEndTable[256];
+	int font_texture;
+};
+
+pretty_font default_font = 
+{
+{
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
+        0, 0.421875, 0.359375, 0.265625, 0.25, 0.1875, 0.25, 0.4375, 0.390625, 0.390625, 0.34375, 0.28125, 0.421875, 0.390625, 0.4375, 0.203125, 
+        0.265625, 0.28125, 0.28125, 0.265625, 0.25, 0.28125, 0.28125, 0.265625, 0.28125, 0.265625, 0.4375, 0.421875, 0.3125, 0.28125, 0.3125, 0.3125, 
+        0.25, 0.234375, 0.28125, 0.265625, 0.265625, 0.296875, 0.3125, 0.25, 0.25, 0.421875, 0.28125, 0.265625, 0.328125, 0.171875, 0.234375, 0.25, 
+        0.28125, 0.234375, 0.265625, 0.265625, 0.28125, 0.265625, 0.234375, 0.09375, 0.234375, 0.234375, 0.265625, 0.390625, 0.203125, 0.390625, 0.296875, 0.28125, 
+        0.375, 0.3125, 0.3125, 0.3125, 0.296875, 0.3125, 0.359375, 0.296875, 0.3125, 0.4375, 0.390625, 0.328125, 0.4375, 0.203125, 0.3125, 0.296875, 
+        0.3125, 0.296875, 0.359375, 0.3125, 0.328125, 0.3125, 0.296875, 0.203125, 0.296875, 0.296875, 0.328125, 0.375, 0.421875, 0.375, 0.28125, 0.3125, 
+        0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 
+        0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 
+        0, 0.421875, 0.3125, 0.265625, 0.25, 0.25, 0.421875, 0.265625, 0.375, 0.21875, 0.375, 0.328125, 0.3125, 0, 0.21875, 0.28125, 
+        0.359375, 0.28125, 0.34375, 0.34375, 0.421875, 0.3125, 0.265625, 0.421875, 0.421875, 0.34375, 0.375, 0.328125, 0.125, 0.125, 0.125, 0.296875, 
+        0.234375, 0.234375, 0.234375, 0.234375, 0.234375, 0.234375, 0.109375, 0.265625, 0.296875, 0.296875, 0.296875, 0.296875, 0.375, 0.421875, 0.359375, 0.390625, 
+        0.21875, 0.234375, 0.25, 0.25, 0.25, 0.25, 0.25, 0.296875, 0.21875, 0.265625, 0.265625, 0.265625, 0.265625, 0.234375, 0.28125, 0.3125, 
+        0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.1875, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.375, 0.421875, 0.359375, 0.390625, 
+        0.3125, 0.3125, 0.296875, 0.296875, 0.296875, 0.296875, 0.296875, 0.28125, 0.28125, 0.3125, 0.3125, 0.3125, 0.3125, 0.296875, 0.3125, 0.296875, 
+},
+{
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
+        0.2, 0.5625, 0.625, 0.71875, 0.734375, 0.796875, 0.765625, 0.546875, 0.59375, 0.59375, 0.65625, 0.703125, 0.546875, 0.59375, 0.5625, 0.6875, 
+        0.71875, 0.609375, 0.703125, 0.703125, 0.71875, 0.703125, 0.703125, 0.6875, 0.703125, 0.703125, 0.5625, 0.546875, 0.671875, 0.703125, 0.671875, 0.671875, 
+        0.734375, 0.75, 0.734375, 0.734375, 0.734375, 0.6875, 0.6875, 0.734375, 0.71875, 0.5625, 0.65625, 0.765625, 0.703125, 0.8125, 0.75, 0.734375, 
+        0.734375, 0.765625, 0.71875, 0.71875, 0.703125, 0.71875, 0.75, 0.890625, 0.75, 0.75, 0.71875, 0.59375, 0.6875, 0.59375, 0.6875, 0.703125, 
+        0.5625, 0.671875, 0.6875, 0.671875, 0.671875, 0.671875, 0.625, 0.671875, 0.671875, 0.5625, 0.546875, 0.703125, 0.5625, 0.78125, 0.671875, 0.671875, 
+        0.6875, 0.671875, 0.65625, 0.671875, 0.65625, 0.671875, 0.6875, 0.78125, 0.6875, 0.671875, 0.65625, 0.609375, 0.546875, 0.609375, 0.703125, 0.671875, 
+        0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 
+        0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 
+        0, 0.5625, 0.671875, 0.734375, 0.734375, 0.734375, 0.546875, 0.71875, 0.609375, 0.765625, 0.609375, 0.65625, 0.671875, 0, 0.765625, 0.703125, 
+        0.625, 0.703125, 0.640625, 0.640625, 0.609375, 0.671875, 0.703125, 0.546875, 0.5625, 0.578125, 0.609375, 0.65625, 0.859375, 0.859375, 0.859375, 0.671875, 
+        0.75, 0.75, 0.75, 0.75, 0.75, 0.75, 0.84375, 0.734375, 0.6875, 0.6875, 0.6875, 0.6875, 0.5625, 0.609375, 0.640625, 0.59375, 
+        0.734375, 0.75, 0.734375, 0.734375, 0.734375, 0.734375, 0.734375, 0.6875, 0.765625, 0.71875, 0.71875, 0.71875, 0.71875, 0.75, 0.734375, 0.6875, 
+        0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.796875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.5625, 0.609375, 0.625, 0.59375, 
+        0.6875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.703125, 0.703125, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.6875, 0.671875, 
+},
+0
+};
+
+pretty_font *current_font = &default_font;
+
+void gfx_pretty_text(float x, float y, float size, const char *text)
+{
+	const float spacing = 0.05f;
+	
+	gfx_quads_begin();
+	
+	while (*text)
+	{
+		const char c = *text;
+		const float width = current_font->m_CharEndTable[c] - current_font->m_CharStartTable[c];
+		
+		text++;
+
+		gfx_quads_setsubset(
+			(c%16)/16.0f + current_font->m_CharStartTable[c]/16.0f, // startx
+			(c/16)/16.0f, // starty
+			(c%16)/16.0f + current_font->m_CharEndTable[c]/16.0f + 0.001, // endx
+			(c/16)/16.0f+1.0f/16.0f); // endy
+
+		gfx_quads_drawTL(x, y, width * size, size);
+
+		x += (width + spacing) * size;
+	}
+
+	gfx_quads_end();
+}
+
+float gfx_pretty_text_width(float size, const char *text)
+{
+	const float spacing = 0.05f;
+	float width = 0.0f;
+
+	while (*text)
+	{
+		const char c = *text++;
+		width += size * (current_font->m_CharEndTable[c] - current_font->m_CharStartTable[c] + spacing);
+	}
+
+	return width;
+}